React Konva is a JavaScript library for drawing complex canvas graphics using React.
It provides declarative and reactive bindings to the Konva Framework.
An attempt to make React work with the HTML5 canvas library. The goal is to have similar declarative markup as normal React and to have similar data-flow model.
Currently you can use all Konva
components as React components and all Konva
events are supported on them in same way as normal browser events are supported.
You can even inspect the components in React dev tools.
npm install react-konva konva --save
import React, { Component } from 'react';
import { render } from 'react-dom';
import { Stage, Layer, Rect, Text } from 'react-konva';
import Konva from 'konva';
class ColoredRect extends React.Component {
state = {
color: 'green'
};
handleClick = () => {
this.setState({
color: Konva.Util.getRandomColor()
});
};
render() {
return (
<Rect
x={20}
y={20}
width={50}
height={50}
fill={this.state.color}
shadowBlur={5}
onClick={this.handleClick}
/>
);
}
}
class App extends Component {
render() {
return (
<Stage width={window.innerWidth} height={window.innerHeight}>
<Layer>
<Text text="Try click on rect" />
<ColoredRect />
</Layer>
</Stage>
);
}
}
render(<App />, document.getElementById('root'));
All react-konva
components correspond to Konva
components of the same name.
All the parameters available for Konva
objects are valid props for
corresponding react-konva
components, unless otherwise noted.
Core shapes are: Rect, Circle, Ellipse, Line, Image, Text, TextPath, Star, Label, SVG Path, RegularPolygon. Also you can create custom shape.
To get more info about Konva
you can read
Konva Overview.
Actually you don't need to learn react-konva
. Just learn Konva
framework, you will understand how to use react-konva
react-canvas is a completely
different react plugin. It allows you to draw DOM-like objects (images, texts)
on canvas element in very performant way. It is NOT about drawing graphics, but
react-konva is exactly for drawing complex graphics on <canvas>
element from
React.
react-art allows you to draw graphics on a page. It also supports SVG for output. But it has no support of events of shapes.
Vanilla canvas is faster because when you use react-konva
you have two layers of abstractions. Konva framework is on top of canvas and React is on top of Konva.
Depending on the use case this approach can be slow.
The purpose of react-konva
is to reduce the complexity of the application and use well-known declarative way for drawing on canvas.
Note: you can find a lot of demos and examples of using Konva there:
http://konvajs.github.io/. Really, just go there and take a look what Konva can do for you. You will be able to do the same with react-konva
too.
There is no large documentation for react-konva
. We will just describe several common use cases and adoptions with Konva
.
To get reference of Konva
instance of a node you can use ref
property.
class MyShape extends React.Component {
componentDidMount() {
// log Konva.Circle instance
console.log(this.circle);
}
render() {
return <Circle ref={ref => (this.circle = ref)} radius={50} fill="black" />;
}
}
That will work for all nodes except Stage
. To get Stage
instance you have to
use:
class App extends React.Component {
componentDidMount() {
// log stage react wrapper
console.log(this.stageRef);
// log Konva.Stage instance
console.log(this.stageRef.getStage());
}
render() {
return <Stage ref={ref => (this.stageRef = ref)} width={300} height={300} />;
}
}