High performance 3D dice roller module made with BabylonJS, AmmoJS and implemented with web workers and offscreenCanvas. Designed to be easy to integrate into your own JavaScript app.
Version 1.0.5 just released!
The docs site is available at fantasticdice.games
New demos for version 1.0.5!
Try out the kitchen sink demo at https://d3rivgcgaqw1jo.cloudfront.net/index.html
See the kitchen sink code demo here: https://codesandbox.io/s/3d-dice-demo-v1-0-5-sm4ien
Here's a simple React Demo for rolling attributes (using 3d6): https://codesandbox.io/s/react-roller-attributes-v1-0-5-65uqhv
Here's a React Demo with support for advanced dice notation: https://codesandbox.io/s/react-roller-advanced-notation-v1-0-5-rz0nmr
Note: Some demos includes other @3d-dice
modules such as dice-roller-parser, dice-ui, and dice-parser-interface. Advanced dice notation, such as 4d6dl1
or 4d6!r<2
, is supported with these modules
Install the library using:
npm install @3d-dice/dice-box
When installing the library, the terminal will ask you to identify your destination for static assets. This defaults to /public/assets
and will timeout after 10 seconds. You can always manually move these files. They can be found in the @3d-dice/dice-box/src/assets
folder. Copy everything from this folder to your local static assets or public folder.
This is an ES module intended to be part of a build system. To import the module into your project use:
import DiceBox from "@3d-dice/dice-box";
Then create a new instance of the DiceBox
class. The arguments are first a selector for the target DOM node followed by an object of config options. Be sure to set the path to the assets folder copied earlier. It's the only required config option.
const diceBox = new DiceBox("#dice-box", {
assetPath: "/assets/dice-box", // required
});
Next you initialize the class object then it will be ready to roll some dice. The init
method is an async method so it can be awaited or followed by a .then()
method.
diceBox.init().then(() => {
diceBox.roll("2d20");
});
Dice-Box can only accept simple dice notations and a modifier such as 2d20
or 2d6+4
It returns a result object once the dice have stopped rolling. For more advanced rolling features you'll want to look at adding dice-parser-interface which supports the full Roll20 Dice Specification.
See Configuration Options on the docs site
See Common Objects on the docs site
See Methods on the docs site
See Callbacks on the docs site
In my demo project I have it set up as seen below. You probably won't need the BoxControls
but they're fun to play with. See this demo in Code Sandbox here: https://codesandbox.io/s/3d-dice-demo-v1-0-2-sm4ien
import './style.css'
import DiceBox from '@3d-dice/dice-box'
import { DisplayResults, AdvancedRoller, BoxControls } from '@3d-dice/dice-ui'
let Box = new DiceBox("#dice-box",{
assetPath: '/assets/dice-box/',
})
document.addEventListener("DOMContentLoaded", async() => {
Box.init().then(() => {
// create dat.gui controls
const Controls = new BoxControls({
themes: ["default", "rust", "diceOfRolling", "gemstone"],
themeColor: world.config.themeColor,
onUpdate: (updates) => {
Box.updateConfig(updates);
}
});
Controls.themeSelect.setValue(world.config.theme);
Box.onThemeConfigLoaded = (themeData) => {
if (themeData.themeColor) {
Controls.themeColorPicker.setValue(themeData.themeColor);
}
};
// create display overlay
const Display = new DisplayResults("#dice-box")
// create Roller Input
const Roller = new AdvancedRoller({
target: '#dice-box',
onSubmit: (notation) => Box.roll(notation),
onClear: () => {
Box.clear()
Display.clear()
},
onReroll: (rolls) => {
// loop through parsed roll notations and send them to the Box
rolls.forEach(roll => Box.add(roll))
},
onResults: (results) => {
Display.showResults(results)
}
})
// pass dice rolls to Advanced Roller to handle
Box.onRollComplete = (results) => {
Roller.handleResults(results)
}
}) // end Box.init
}) // end DOMContentLoaded
html,
body {
font-family: Avenir, Helvetica, Arial, sans-serif;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
overflow: hidden;
width: 100%;
height: 100%;
margin: 0;
padding: 0;
}
#dice-box {
position: relative;
box-sizing: border-box;
width: 100%;
height: 100%;
background-image: url(./assets/woodgrain2.jpg);
background-size: cover;
}
#dice-box canvas {
width: 100%;
height: 100%;
}
A collection of vanilla UI modules for Dice Box.
Including:
- Advanced Roller Input - a simple form input that allows advanced roll notations
- Dice Picker - clickable dice icons for adding dice to a roll. Good for mobile devices.
- Display Results - shows the roll results in a modal popup
- Box Controls - uses dat.gui to display configurable dice-box options.
A collection of CC0 models and themes you can use with Dice Box.
A string parser that returns an object containing the component parts of a dice roll. It supports the full Roll20 Dice Specification
Offers a simple interface between Dice Roller Parser
and Dice Box
. This module sends string notations to the parser and breaks them down into notations Dice Box can use. Also sends Dice Box results to the parser to generate the final roll results. Will also handle events that trigger rerolls and exploding dice.
Special thanks to the team at Quest Portal for supporting and assisting with the development of this dice roller. They've been kind enough to supply some license free dice models that I can distribute with this project. In addition to that, they've provided some good feedback and testing while incorporating @3d-dice/dice-box
into their platform. Sign up for early access at Quest Portal to see what they're cooking up.
If you're looking for a 3D dice roller that works with three.js than I would recommend looking into Dice So Nice
My favorite theme for this project has been the Dice of Rolling theme based on the real Dice of Rolling. Great product and I really enjoy using them in real life.
Another great platform if all you need is an interactive virtual map and dice. Owlbear Rodeo has created really amazing tools that work well for any platform. Bring your own character sheets.