Pinned Repositories
aoi_cross_link
Golang Area-Of-Interest (AOI) Implementation by cross linked list (游戏十字链表的 Golang 实现)
autocomplete
a Library for building auto-complete services with Golang and Redis
behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree(BT), finite state machine(FSM) and hierarchical task network(HTN). Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.
BigWorld-1.9.1
BigWorld Engine v1.9.1 2008
bitwormhole
树莓派上的比特虫洞是一个面向校园网的开放的文件存储和分享网站(Python Linux)
devbox
dspy
DSPy: The framework for programming—not prompting—foundation models
gogetxueqiu
A package for getting stocks and portfolios info from xueqiu.com, in Golang (Go)
ip
More generic IP addresses: IPv4/6, single address, networks, w&o zones (interfaces) for Go (Golang)
pymsgpack
pymsgpack: idea from msgpack, auto convert tuple, set, class instance and other python objects, has compatible mode with msgpack
markwhen's Repositories
markwhen/gogetxueqiu
A package for getting stocks and portfolios info from xueqiu.com, in Golang (Go)
markwhen/aoi_cross_link
Golang Area-Of-Interest (AOI) Implementation by cross linked list (游戏十字链表的 Golang 实现)
markwhen/bitwormhole
树莓派上的比特虫洞是一个面向校园网的开放的文件存储和分享网站(Python Linux)
markwhen/pymsgpack
pymsgpack: idea from msgpack, auto convert tuple, set, class instance and other python objects, has compatible mode with msgpack
markwhen/autocomplete
a Library for building auto-complete services with Golang and Redis
markwhen/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree(BT), finite state machine(FSM) and hierarchical task network(HTN). Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.
markwhen/BigWorld-1.9.1
BigWorld Engine v1.9.1 2008
markwhen/devbox
markwhen/dspy
DSPy: The framework for programming—not prompting—foundation models
markwhen/ip
More generic IP addresses: IPv4/6, single address, networks, w&o zones (interfaces) for Go (Golang)
markwhen/notes
markwhen/pysparnn
Approximate Nearest Neighbor Search for Sparse Data in Python!
markwhen/llm
Access large language models from the command-line
markwhen/openbilibili-go-common
听说这是来自 https://github.com/openbilibili/go-common/ 的 “哔哩哔哩 bilibili 网站后台工程 源码”,不过咱也不知道这是啥。
markwhen/subnet_counter
This program in python is developed to detect (ping) all alive machines in a certain subnet using multithread technology, and make a file as a register.
markwhen/ThirdParty
Modifications to third party software used by UE4
markwhen/Unciv
Open-source Android/Desktop remake of Civ V