Isometric Tilemap Implementation for HaxeFlixel v0.1.0. Initial version, lots of things will probably change, use at own risk.
Currently Windows, Mac and Neko only.
- Multiple layers
- Multiple tilesets
- Partial Tiled support (wip)
Dynamic layers (moving sprites, correct depth)Tiled support (basic support)- Z axis / gravity
- Collision
- OpenFL Tilemap API support
- Application crashes when mem is >= 1.5GB (Maps bigger than 1200x1200 on windows target)
- Character art courtesy of Telles0808