/creact

crud + React tutorial

Primary LanguageRuby

Creact

Crud + React

In this tutorial we are going to clone down a repo with a Rails API and build out a React front end using the react-rails gem. We won't cover the Rails API in detail and it is assumed that you are familiar with the general structure of a Rails project and JavaScript syntax.

Sections


0. Up and running


In your terminal, clone the project:

$ git clone git@github.com:applegrain/creact-starter.git
$ rake db:{create,migrate,seed}

If you are having troubles with the above commands and get something like NoMethodError for details= run the following:

$ rake db:{drop,setup}

rake db:setup will run schema:load to do the migrations instead of manually migrating them. If we just run regular migrations, it's as if the migrations hasn't completed before we start using them in our seed file. If anyone knows why, PR's accepted!

run tests with:

$ bundle exec rspec

and start the server with:

$ bundle exec rails s

1. What's already here?


If you start the server and go to http://localhost:3000 you'll see an h1 tag and many skills - each with a name, details and a level set as enum. The seed data doesn't really reflect the fact that it is a skill. Feel free to change the Faker options in db/seeds.rb.

In config/routes.rb there is already a root path set up. This will be the only route we are going to use. We also have a app/controllers/site_controller.rb with an index action that passes the instance variable @skills to the view. In the view, app/views/site/index.html.erb, we are iterating over @skills to render all the skills on the DOM. Later we are going to delete the instance variable in the action and have an almost empty view.

In config/routes.rb there is also routes for Api::V1::Skills. The json API is already built out with the necessary actions. In app/controllers/api/v1/skills_controller.rb we are serving json from four endpoints.

Further resources on building a json API


2. Adding React to your Rails project


(React.js)[https://facebook.github.io/react/] is a "JavaScript library for building user interfaces". It's a tiny framework used to build your view layer. React can be used in combination with almost any back end, and can be combined with other front end frameworks as well. React, can be sprinkled in anywhere in your Rails application. React could be used for a search bar, be part of the nav bar or be used for the whole page.

React is a JavaScript library but fortunately we can use the (react-rails)[https://github.com/reactjs/react-rails] gem that enables us to use React and JSX in our Rails application. You'll get more familiar with JSX a bit further down but it's basically the equivalent to erb. It's how we mix JavaScript with HTML - the same way we can mix Ruby with HTML when we use erb.


Add gem 'react-rails' to your Gemfile.


$ bundle
$ rails g react:install

The last command generated a file, created a directory and inserted three lines to our code.



$ rails g react:install
    create  app/assets/javascripts/components
    create  app/assets/javascripts/components/.gitkeep
    insert  app/assets/javascripts/application.js
    insert  app/assets/javascripts/application.js
    insert  app/assets/javascripts/application.js
    create  app/assets/javascripts/components.js


If you open up app/assets/javascripts/application.js you'll see the three lines React inserted.



//= require react
//= require react_ujs
//= require components


Just like jQuery, we require react, react_ujs and components to the asset pipeline. In app/assets/javascripts/components.js we require the directory components. It's in this directory where all our React components will live. Think of a component as a type of class, it represents a "unit" of code. We build many small components that we combine to build bigger features.


3. Component Hierarchy


The notation for rendering React components is: .

Components have parent-child relationships, if component "Cat" renders component "Kitten", "Cat" is the parent of "Kitten". As an example, let's build the component hierarchy for a site with a header, a side bar and tweets:

The main component, <Main />, will render the <Header /> and <Body /> component. The Header and the Body components exist independently of each other but they need to know about similar data, such as the current user or which link in the header was clicked last. We can store that information and keep track of the current state of our application in Main and pass it down to Header and Body. By storing the data in one place we are also only updating the data in one place - we have a so-called "Single Source of Truth", one place where data is stored and updated.

In <Body />, we render <Tweets /> and <Ads />. <Tweets /> and <Ads /> don't really depend on the same data but rendering both of them in the Body makes sense since they might share styling attributes. Finally, <Tweets /> renders an entire collection of <Tweet />. Each individual tweet is a single Tweet component to keep it DRY: "Don't Repeat Yourself".



          Main
        /      \  
       /        \
    Header       Body
                /     \
             Ads     Tweets
                          \______
                              |   Tweet
                              |       _\_  
                              |      /    \
                              |  Body   TweetOptionsBars       
                              |
                              |___
                              |   Tweet
                              |       _\_  
                              |      /    \
                              |  Body   TweetOptionsBars       
                              |
                              etc

additional resources on component hierarchy:

4. Our first component


Now we need to connect our Rails views to our (yet non-existent) React code. First, add a file to the components directory. This will be our main file.


$ touch app/assets/javascripts/components/_main.js.jsx

The .js.jsx extension is similar to html.erb. In Rails views, we write erb that gets compiled down to HTML. With js.jsx files, we write JSX that gets compiled to JavaScript.

Then we establish a connection between the Rails view and the main component. To render _main.js.jsx in our root we need to add the view helper we get from the react-rails gem. It puts a div on the page with the requested component class. Go ahead and delete the old code in the view. Since we use React as our view layer, our Rails views are next to empty (as they should be).


Since the Rails asset pipeline will take all of our JavaScript and mash it together, the names of the JavaScript files don't really matter. Below, React will look for a component that's named Main.

app/views/site/index.html.erb


<%= react_component 'Main' %>


And let's add our first React component - head to the browser and make sure it works.

app/assets/javascripts/components/_main.js.jsx


var Main = React.createClass({
  render() {
    return (
      <div>
        <h1>Hello, Creact!</h1>
      </div>
    )
  }
});


5. Hello, Creact!


We did it! We have copy-pasted our first component and our Rails view is empty. Let's take a closer look at Main.

We have built a component and given it a name. It has only one function, render(). When a React component is mounted on the DOM, its render() method will execute and also trigger it's children's render() methods. The code that's in the return statement is the JSX that will render on the page. Right now our HTML looks like regular HTML, but soon we will add in some JavaScript so it becomes more dynamic. Each React component can only return one element, so all JSX elements in the return statement need to be in one wrapper div.


Bad - returning sibling HTML elements that aren't wrapped by a shared parent div.


return (
  <div>
    <h1>Hello, Creact!</h1>
  </div>
  <div>
    <p>All of the contents</p>
  </div>
)


Better - we have multiple sibling HTML elements which share a parent div.


return (
  <div>
    <div>
      <h1>Hello, Creact!</h1>
    </div>
    <div>
      <p>All of the contents</p>
    </div>
  </div>
)

Let's build out the component hierarchy. We are going to implement basic CRUD functionality; create, read*, update, delete. Our Main component could render a Header and a Body. In the Body, we need to be able to view all skills, create a new skill, edit a skill and delete a skill. So, Body could render <NewSkill /> and <AllSkills />. NewSkill is a form to create new skills and AllSkills renders a collection of individual Skill components - each Skill component has it's own delete and edit button.



         Main
       /      \
  Header        Body
              /     \
        NewSkill    AllSkills
                        \  
                        Skills * n


Let's remove our current h1 and add <Header /> in it's place.


app/assets/javascripts/components/_main.js.jsx

var Main = React.createClass({
  render() {
    return (
      <div>
        <Header />
      </div>
    )
  }
});

We are rendering the Header component (still non-existent) in the Main component, which makes Header the child of Main.


$ touch app/assets/javascripts/components/_header.js.jsx

Our code for the Header component will look very similar to what we have in Main. For now, put an h1 in the return statement with whatever text you want. Hop over to your browser to make sure the h1 renders as it should. If not, take a look at the code we first had in Main and compare the syntax. Let's leave the Header for now and move on to building out the body.


6. Rendering all skills


Now let's render all skills on the page. First, we need to add a Body component in which our NewSkill and AllSkills components will be rendered.

$ touch app/assets/javascripts/components/_body.js.jsx
$ touch app/assets/javascripts/components/_all_skills.js.jsx
$ touch app/assets/javascripts/components/_new_skill.js.jsx

Go ahead and add the code from Header in the Body, AllSkills and NewSkill components. Body should render AllSkills. Put an arbitrary h1 in AllSkills so we can get some feedback on the page. At this point, two h1's should be rendered on the page. If they don't, open up the dev tools (option + cmd + i) and see if you have any errors in the console. If they aren't useful, look over the syntax carefully and make sure it looks like what we have in Main.

Our next step is to fetch all skills from the server. We will use Ajax to ping the index action of our Rails API to get all the skills from the database. It's important that our Ajax call is only executed once. It's expensive to make Ajax calls and depending on the scale of your applications, it can cause performance issues. If we were using jQuery, we would implement this in a $(document).ready() function.

React components have some built in methods available that execute during different points during a component's lifecycle. Some examples include functions that execute before/after a component mounts on the DOM and before/after it dismounts. In this case, we want a method that renders once when the component is mounted on the DOM. We are going to use componentDidMount() which is called right after the component is mounted. For more details about methods that are available to components and when to use them, check out the docs.

Let's add a componentDidMount() function and just console.log() something so we now it's being called.


app/assets/javascripts/components/_all_skills.js.jsx

var AllSkills = React.createClass({
  componentDidMount() {
    console.log('Hello');
  },

  render() {
    return (
      <div>
        <h1>Hello from All Skills!</h1>
      </div>
    )
  }
});


Why is there a comma at the end of our function? Take a closer look at the syntax. When we write var AllSkills = React.createClass( /* Code here */ ) we give it an object containing all the code for the component. Since elements in objects are comma separated, we put a comma at the end of our functions.

Did you see the output from the console.log() in the browser console? Cool! Let's see if we can fetch all skills.

$.getJSON('/api/v1/skills.json', (response) => { console.table(response) });

Make sure to look in the browser console to make sure everything looks good.

Right now we are just logging the result to make sure we get the objects we want. Really, what we want to do is to store it on the component so we can use it more easily throughout our application. Data that will change is stored as state on the component. In React, state is mutable, so data that will change throughout the program should be stored as state. getInitialState is another method we get from React and it's used to specify the initial values for all the states in the component. Let's create a state called skills and set it equal to an empty array.


app/assets/javascripts/components/_all_skills.js.jsx

var AllSkills = React.createClass({
  getInitialState() {
    return { skills: [] }  
  },

// rest of the component


Now, when we get the response back from the server, we want to update skills and set it to the value of the skills we got from the server. We want to store it as state becasue when we add new skills, we want to be able to render them on the page without having to ping the index action of our API again. By using another of React's built in methods, this isn't bad at all.


  $.getJSON('/api/v1/skills.json', (response) => { this.setState({ skills: response }) });

To be sure that we actually updated the state, let's log the state (console.log(this.state)) in the render() method. Make sure to put it outside of the return statement! You should see something like the following in your browser console.

this.state.skills is how we would access the skills array.


> Object {skills: Array[0]}
> Object {skills: Array[50]}

We might eventually want to create a Skill component for each object in the skills array. For now, let's just map over the objects in the array and create DOM nodes out of them. Since JSX is just HTML + JS, we can build HTML elements and insert JavaScript wherever we need it, similar to how we can insert Ruby in HTML elements using erb.


app/assets/javascripts/components/_all_skills.js.jsx

// componentDidMount() and getInitialState()

  render() {
    var skills = this.state.skills.map((skill) => {
      return (
        <div>
          <h3>{skill.name}</h3>
          <p><strong>Level:</strong> {skill.level}</p>
          <p>{skill.details}</p>
        </div>
      )
    });

    return(
      <div>
        {skills}
      </div>
    )
  }

The return value from the this.state.skills.map... will be an array of HTML divs, each with an h3 and two p tags (if you don't believe me, log the return value and look). As you can see, inserted JavaScript needs to be enclosed in curly braces - the erb equivalent to this would be <%= %>. In the return statement we have replaced the h1 tag with the skills array we built above. In the return statement we write JSX and our skills array is JavaScript, so in order for it to be evaluated it needs to be wrapped in curly braces. Head over to the browser and make sure it all works ok!

You should see an error like this in the browser console:


Each child in an array or iterator should have a unique "key" prop. Check the render method of `AllSkills`. See https://fb.me/react-warning-keys for more information.

A key prop?

When we are rendering multiple similar HTML elements - in our case, 50 of the same type - we need to supply each with a unique key. React uses a diffing algorithm to figure out which parts of your application has changed and needs to be re-rendered. This is partially what makes React so fast and snappy in the browser. It uses the keys to identify the DOM nodes and if we have several on the same kind, the diffing algorithm doesn't work as it should. For more details on this topic, check out the docs.

Let's help React out and add a key prop.


var skills = this.state.skills.map((skill) => {
  return (
    <div key={skill.id}>
      <h3>{skill.name}</h3>
      <p><strong>Level:</strong> {skill.level}</p>
      <p>{skill.details}</p>
    </div>
  )
});


We can use each skill's id as a unique key. Refresh, and voila - no more errors.


7. Add a new skill


Remember the NewSkill component?

app/assets/javascripts/components/_new_skill.js.jsx

var NewSkill = React.createClass({
  render() {
    return (
      <div>
        <h1>new skill</h1>
      </div>
    )
  }
});


What do we need to create a new skill? We need a form where the user can enter a name and details and a submit button which will take the input from the form and send it over to the API and add the skill to the database. Let's start with the form. We are just going to use regular HTML to get the form and the submit button on the page. We add the refs to input fields to be able to fetch their value using this.refs.name.value && this.refs.details.value. More info on refs.


app/assets/javascripts/components/_new_skill.js.jsx

return (
  <div>
    <input ref='name' placeholder='Enter name of skill' />
    <input ref='details' placeholder='Details' />
    <button>Submit</button>
  </div>
)

Cool cool cool - but what happens when the user has entered a new skill and hits submit? Nothing. Let's add an event listener.


<button onClick={this.handleClick}>Submit</button>

onClick is a React event listener, take a look at the docs to learn more about React events. We give the event listener some JavaScript code to evaluate whenever we click the button. Here, we are telling it to go execute the handleClick function - which we haven't written yet.


// var NewSkill = ...

handleClick() {
  console.log('in handle click!')
},

// render()....


Check in the browser if it works and... great! Now, we need to fetch the form values and send it over to the server to create a new skill. Let's log the form values to be sure we have access to them.


let name    = this.refs.name.value;
let details = this.refs.details.value;
console.log(name, details);

if this.refs.name.value and/or this.refs.details.value are returning undefined, put a debugger in the function and try to access the input values like this instead: this.refs.name.getDOMNode().value and this.refs.details.getDOMNode().value.


Let's send the form values over to the server so we can create a new skill.


handleClick() {
  let name    = this.refs.name.value;
  let details = this.refs.details.value;

  $.ajax({
    url: '/api/v1/skills',
    type: 'POST',
    data: { skill: { name: name, details: details } },
    success: (response) => {
      console.log('it worked!', response);
    }
  });
},


We are making a POST request to '/api/v1/skills' and if it's successful we log the response. Did it work? Create a new skill in the browser and check the browser console. Refresh the page to make sure your newly created skill is rendered on the page.

But we don't want to refresh the page to see our new skills. We can do better.

We store all the skills we get from the server as state in AllSkills. When we add a new skill, we could add it to the skills array so it will get rendered immediately with the other skills. AllSkills needs to have access to the skills array and NewSkill wants to update that array. Both children of Body need access to the skills array so we should store it as state in Body and give both children access to it.

Let's move some code around. Move getInitialState() and componentDidMount() from AllSkills to Body. Now, we fetch the skills when Body is mounted on the DOM and we store them as state on the Body component.

How does AllSkills get access to all the skills?

Parents can send variables down its children as props. Props are immutable in the child. Let's send the skills array from the Body component to the AllSkills component as props.


app/assets/javascripts/components/_body.js.jsx

<AllSkills skills={this.state.skills} />

We have one more change to do before the skills will render on the DOM. In AllSkills we are iterating over this.state.skills to create DOM elements but we no longer have that state stored on the component. AllSkills receives the skills as props from the parent, so instead of this.state.skills we need to ask for this.props.skills.


app/assets/javascripts/components/_all_skills.js.jsx

var skills = this.props.skills.map((skill) => {
  return (
    <div key={skill.id}>
      <h3>{skill.name}</h3>
      <p><strong>Level:</strong> {skill.level}</p>
      <p>{skill.details}</p>
    </div>
  )
});


Like we can pass down values from parents to children, we can also pass function references that can be executed in the child.

Let's starts from the Body. We want to build a function that's called handleSubmit() that will add the new skill to the skills array.


app/assets/javascripts/components/_body.js.jsx

// getInitialState() and componentDidMount()

handleSubmit(skill) {
  console.log(skill);
},

// renders the AllSkills and NewSkill component


Then, we want to send a reference to this function down to the NewSkill component.


<NewSkill handleSubmit={this.handleSubmit} />

In the NewSkill component, we can call this function by adding parenthesis, just like a regular JavaScript function. In the success function, execute the handleSubmit function and give it the name and details as an object as an argument.


app/assets/javascripts/components/_new_skill.js.jsx

$.ajax({
  url: '/api/v1/skills',
  type: 'POST',
  data: { skill: { name: name, details: details } },
  success: (skill) => {
    this.props.handleSubmit(skill);
  }
});

Check your browser console to see if you get any output from handleSubmit in the Body component.

Almost there!

Now we need to add it to this.state.skills. We can use concat() to add the skill to the old state and then set the state with the new state.


app/assets/javascripts/components/_body.js.jsx

handleSubmit(skill) {
  let newState = this.state.skills.concat(skill);
  this.setState({ skills: newState })
},

That's it! We have successfully added a new skill that is rendered on the DOM immediately.

Here is the code for Body, AllSkills and NewSkill in case you want to check your code.


app/assets/javascripts/components/_body.js.jsx

var Body = React.createClass({
  getInitialState() {
    return { skills: [] }
  },

  componentDidMount() {
    $.getJSON('/api/v1/skills.json', (response) => { this.setState({ skills: response }) });
  },

  handleSubmit(skill) {
    let newState = this.state.skills.concat(skill);
    this.setState({ skills: newState })
  },

  render() {
    return (
      <div>
        <NewSkill handleSubmit={this.handleSubmit} />
        <AllSkills skills={this.state.skills} />
      </div>
    )
  }
});


app/assets/javascripts/components/_all_skills.js.jsx

var AllSkills = React.createClass({
  render() {
    let skills = this.props.skills.map((skill) => {
      return (
        <div key={skill.id}>
          <h3>{skill.name}</h3>
          <p><strong>Level:</strong> {skill.level}</p>
          <p>{skill.details}</p>
        </div>
      )
    });

    return (
      <div>
        {skills}
      </div>
    )
  }
});


app/assets/javascripts/components/_new_skill.js.jsx

var NewSkill = React.createClass({
  handleClick() {
    let name    = this.refs.name.value;
    let details = this.refs.details.value;

    $.ajax({
      url: '/api/v1/skills',
      type: 'POST',
      data: { skill: { name: name, details: details } },
      success: (skill) => {
        this.props.handleSubmit(skill);
      }
    });
  },

  render() {
    return (
      <div>
        <input ref='name' placeholder='Enter name of skill' />
        <input ref='details' placeholder='Details' />
        <button onClick={this.handleClick}>Submit</button>
      </div>
    )
  }
});


8. Delete a skill


Ok, we can render skills and add new ones. Let's implement deleting skills so we can get rid of all the test skills we have added.

What do we need to do?

  1. Add a delete button to each skill
  2. Create a click event for the delete button that will travel up to Body
  3. Remove the the skill from the skills array
  4. Update the state in Body with the new skills array
  5. Make an Ajax call to our server to remove it from the database

Let's start with adding a delete button to each skill with an on click listener that takes us to the function handleDelete in the same component.


app/assets/javascripts/components/_all_skills.js.jsx

var AllSkills = React.createClass({
  handleDelete() {
    console.log('in delete skill');
  },

  render() {
    let skills = this.props.skills.map((skill) => {
      return (
        <div key={skill.id}>
          <h3>{skill.name}</h3>
          <p><strong>Level:</strong> {skill.level}</p>
          <p>{skill.details}</p>
          <button onClick={this.handleDelete}>Delete</button>
        </div>
      )
    });

    return (
      <div>
        {skills}
      </div>
    )
  }
});

Does it log to the browser console? Cool, we are good to go. Earlier I said that we were going to add a Skill component for each skill, but we aren't feeling any obvious pains from this setup, so let's keep it like it is.

The component needs to communicate with the parent and tell it to delete the idea that was clicked. Like we passed down a function reference to NewSkill, we are going to pass down a function reference that the child can execute when we click the delete button.


app/assets/javascripts/components/_body.js.jsx

// getInitialState() and componentDidMount()

handleDelete() {
  console.log('in handle delete');
},

// render <NewSkill />

<AllSkills skills={this.state.skills} handleDelete={this.handleDelete} />

Great! Now, we need to execute the function in the child when we hit the handleDelete().


app/assets/javascripts/components/_all_skills.js.jsx

var AllSkills = React.createClass({
  handleDelete() {
    this.props.handleDelete();
  },

// render() ...


We have one pretty obvious problem to solve before we continue. How does the program know which skill it is that we want to delete? In the Body component we need to use some data that identifies the skill we want to remove so we can filter it out from the skills array. How about an id?

If we use the skill id and pass it as an argument to this.props.handleDelete() we can easily filter the correct skill out by filtering out the skill with a matching id.

Let's use our dear friend bind() - the first argument in bind() is the value to be passed as the this value when the function is executed and consecutive arguments will be passed to the bound function as arguments.


app/assets/javascripts/components/_all_skills.js.jsx

handleDelete(id) {
  this.props.handleDelete(id);
},

// iterate over the skills and create HTML elements

 <button onClick={this.handleDelete.bind(this, skill.id)}>Delete</button>

// render() etc


Now, in handleDelete() in the Body component we need to use the id passed up from the AllSkills component and remove the skill from the database using an Ajax call.


app/assets/javascripts/components/_body.js.jsx

handleDelete(id) {
  $.ajax({
    url: `/api/v1/skills/${id}`,
    type: 'DELETE',
    success(response) {
      console.log('successfully removed skill', response)
    }
  });
},

Click delete and check in the console if it worked - you are awesome!

But... unless we refresh the page, the skill is still there. We aren't communicating to our view that the skill should be deleted.

Let's add a callback in the success() function that removes the skill from the DOM.


app/assets/javascripts/components/_body.js.jsx

handleDelete(id) {
  $.ajax({
    url: `/api/v1/skills/${id}`,
    type: 'DELETE',
    success: () => {
      this.removeIdeaFromDOM(id);
    }
  });
},

removeIdeaFromDOM(id) {
  let newSkills = this.state.skills.filter((skill) => {
    return skill.id != id;
  });

  this.setState({ skills: newSkills });
},

Hop over to the browser and remove some skills... this is fantastic.


9. Edit a skill

The last and final crud functionality. We are rendering all skills on the page, we are creating new ones, we are deleting them and now we just need to be able to edit them.

This is what we need to accomplish:

  1. Add an Edit button
  2. Add a click listener for the Edit button
  3. On click Edit, transform the text fields to input fields (alternatively render a new form below)
  4. When the user clicks the Submit button, grab the values from the input fields
  5. Send the updated values over to our Rails API to update the skill
  6. Update the skill and replace the old values with the new values

Let's start with 1 and 2. Add an Edit button and add a click listener for it which takes us to a handleEdit function in the same component.


app/assets/javascripts/components/_all_skills.js.jsx

// handleDelete()

handleEdit() {
  console.log('you are in edit!');
},

// render() and rest of the skill template

<button onClick={this.handleEdit}>Edit</button>

Do you get feedback in your browser console when we click Edit? Cool.

What needs to happen in handleEdit()? For the specific skill that the user asked to edit, add an edit form and let the user edit the values and then submit. If we were using jQuery, we could have just used jQuery's $.append() function. However, as this StackOverflow succintly puts it, it's not a React way. We should render components conditionally based on our state and props.

So if each skill needs to know whether or not its Edit button has been clicked (information which we should store as state), this seems like a good time to refactor out our current skill template in AllSkills to its own component.


$ touch app/assets/javascripts/components/_skill.js.jsx

We need to update AllSkills and create Skill components when we iterate over the this.props.skills. Notice that we need to send the skill, and references to handleDelete() and handleEdit() as props to Skill. This way we can access these values in Skill using the this.props.* notation.


app/assets/javascripts/components/_all_skills.js.jsx

let skills = this.props.skills.map((skill) => {
  return (
    <div key={skill.id}>
      <Skill skill={skill}
             handleDelete={this.handleDelete.bind(this, skill.id)}
             handleEdit={this.handleEdit}/>
    </div>
  )
});

In Skill we just return the entire template we removed from AllSkills. Notice how we changed the JSX to comply with our new setup.


app/assets/javascripts/components/_skill.js.jsx

var Skill = React.createClass({
  render() {
    return (
      <div>
        <h3>{this.props.skill.name}</h3>
        <p><strong>Level:</strong> {this.props.skill.level}</p>
        <p>{this.props.skill.details}</p>

        <button onClick={this.props.handleDelete}>
          Delete
        </button>

        <button onClick={this.props.handleEdit}>Edit</button>
      </div>
    )
  }
});

Just to double check that we have wired things up correctly, go to the browser and make sure you can still delete skills and that something logs to the console when you click Edit.

Now, when we click Edit, we want to set a state that will tell us that we are editing the skill. Change the click listener for the Edit button so we land in a handler function in the current component,


<button onClick={this.handleEdit}>Edit</button>

and add that function in the Skill component.


handleEdit() {
  // something should happen here
},


Now what? Add an initial state to the Skill component that defaults to false. In handleEdit() we need to set this state to true.


app/assets/javascripts/components/_skill.js.jsx

var Skill = React.createClass({
  getInitialState() {
    return { editable: false }
  },

  handleEdit() {
    this.setState({ editable: true })
  },


  // render() etc..

And now what? We need to render the component conditionally based on our state. If this.state.editable is false, we want to render h3 tag with the name and the p tag with the details as normal. If not, we want to render and input field for the name and a textarea for the details. Sounds like we need ternary operator.


app/assets/javascripts/components/_skill.js.jsx

// getInitialState() and handleEdit()...

render() {
  var name = this.state.editable ? <input type='text' defaultValue={this.props.skill.name} />
                                 : <h3>{this.props.skill.name}</h3>

  let details = this.state.editable ? <textarea type='text' defaultValue={this.props.skill.details}></textarea>
                                    : <p>{this.props.skill.details}</p>
  return (
    <div>
      {name}

      <p><strong>Level:</strong> {this.props.skill.level}</p>
      {details}

      <button onClick={this.props.handleDelete}>
        Delete
      </button>

      <button onClick={this.handleEdit}>Edit</button>
    </div>
  )
}
});

In the render function we are using a ternary to decide how we should render name/details. It doesn't matter what data we give our component, based on its state, props and the constraints we set up, we always know what the component will render. We want dumb child components that just render conditionally based on the props they receive and their current state. Head over to the browser and check it out!

Let's transform the Edit button to a Submit button when we click Edit. We can use the editable state and a ternary directly in the JSX to change that.


app/assets/javascripts/components/_skill.js.jsx

<button onClick={this.handleEdit}>{this.state.editable ? 'Submit' : 'Edit' }</button>

Awesome.

We can make a small change to how we update the state in handleEdit() to make it toggle between true/false.


handleEdit() {
  this.setState({ editable: !this.state.editable })
},

But now, when we click Submit, we need to fetch the updated values and send them over to the server to update the given skill. We can do this using component refs, same way we got the values from the input fields when we created new skills. Let's add the refs to the input field and the textarea in Skill (forgot to carry those over when we extracted the skill to its own component).


var name = this.state.editable ? <input type='text'
                                        ref='name'
                                        defaultValue={this.props.skill.name} />
                               : <h3>{this.props.skill.name}</h3>

let details = this.state.editable ? <textarea type='text'
                                              ref='details'
                                              defaultValue={this.props.skill.details}>
                                    </textarea>
                                  : <p>{this.props.skill.details}</p>

There are no strict rules on how you choose to format ternaries. The most important thing is to make it readable for future you and other developers.

Let's add some code to handleEdit().


if (this.state.editable) {
  let name    = this.refs.name.value;
  let details = this.refs.details.value;
  console.log('in handleEdit', this.state.editable, name, details);
}

this.setState({ editable: !this.state.editable })

What are we trying to find out here? When we hit this function and this.state.editable is true, meaning if we are currently editing the text, we want to grab the name and the details and log them to the browser console. Then, we simply toggle the state to alternate between true/false. Try it out in the browser and make sure it's behaving as expected.

Cool. Let's walk up the chain, from Skill to AllSkills to Body and update the specific skill in the Body component. Why update the skill in the Body component and not right away in the Skill component? Because we store all skills as state in the Body component and data should be updated in one place.

Fetch the values, compose a skill object and trigger the chain by executing the handleUpdate() function reference passed down by the parent.


app/assets/javascripts/components/_skill.js.jsx

onUpdate() {
  if (this.state.editable) {
    let name    = this.refs.name.value;
    let details = this.refs.details.value;
    let skill = { name: name, details: details }

    this.props.handleUpdate(skill);
  }
  this.setState({ editable: !this.state.editable })
},

This component is just passing it up to its parent.


app/assets/javascripts/components/_all_skills.js.jsx

onUpdate(skill) {
  this.props.onUpdate(skill);
},

render() {
  let skills = this.props.skills.map((skill) => {
    return (
      <div key={skill.id}>
        <Skill skill={skill}
               handleDelete={this.handleDelete.bind(this, skill.id)}
               handleUpdate={this.onUpdate}/>
      </div>
    )
  });

This is the end of the chain and where we use the skill object passed up to update the state, this.state.skills.


app/assets/javascripts/components/_body.js.jsx

handleUpdate(skill) {
  console.log(skill, 'in handleUpdate');
},

render() {
  return (
    <div>
      <NewSkill handleSubmit={this.handleSubmit} />
      <AllSkills skills={this.state.skills}
                 handleDelete={this.handleDelete}
                 onUpdate={this.handleUpdate} />
    </div>
  )
}

Since this.state.skills is an array of objects it makes most sense to just swap out entire objects instead of opening one up and updating single properties on that object. Let's update the object we pass up from Skill to look more like the objects we store as state in Body.


let id      = this.props.skill.id;
let name    = this.refs.name.value;
let details = this.refs.details.value;
let level   = this.props.skill.level;

let skill = {id: id, name: name, details: details, level: level }

In handleUpdate() in the Body component we need to swap out the old object with the new one - and make an Ajax call to update the database.


handleUpdate(skill) {
  $.ajax({
    url: `/api/v1/skills/${skill.id}`,
    type: 'PUT',
    data: { skill: skill },
    success: () => {
      console.log('you did it');
      this.updateSkills(skill);
      // callback to swap objects
    }
  });
},

And now let's write the callback that will swap out the objects.


handleUpdate(skill) {
    // ajax stuffs
    success: () => {
      this.updateSkills(skill)
    }
  });
},

updateSkills(skill) {
  let skills = this.state.skills.filter((s) => { return s.id != skill.id });
  skills.push(skill);

  this.setState({ skills: skills });
},

First we filter out the skill that matches skill.id, then we are pushing the updated skill onto the filtered skills array and then we are updating the state with the correct values.


10. Updating the level of a skill


Last thing we will do before we see if there are any opportunities to refactor our code is updating the level of a skill. Either we could have three buttons corresponding to each of the levels (bad, half-bad and fantastic), or, we could have an up arrow and a down arrow and when the user clicks either it levels up and down respectively.

It seems like implementing the arrows will take slightly more work, so let's do that.

First, we need our arrow buttons - and we'll be adding our first css!


``` $ touch app/assets/stylesheets/skills.scss ```

app/assets/stylesheets/application.scss

@import "skills";

app/assets/stylesheets/skills.scss

.skill-level {
  display: inline-flex;
}

.skill-level button {
  background-color: pink;
  border: 1px solid deeppink;
}

Wrap the level with the arrow buttons.


app/assets/components/javascripts/_skill.js.jsx

<div className='skill-level'>
  <button type="button" className="btn btn-default btn-sm">
    <span className="glyphicon glyphicon-triangle-bottom"></span>
  </button>

    <p><strong>Level:</strong> {this.props.skill.level}</p>

  <button type="button" className="btn btn-default btn-sm">
    <span className="glyphicon glyphicon-triangle-top"></span>
  </button>
</div>

Let's write down a todo-list for this feature.

  1. Add click events to the arrows - bind an argument to the function so we know which button was clicked
  2. In the click handler, check if it's possible to decrease/increase the level (is it already the lowest/highest value?)
  3. Depending on #2, send a request to the server to update the status

For #3 we can use the same chain we used for editing the name and the details (this.props.handleUpdate()).

Let's add a click listener for both arrow buttons and bind arguments to them.


app/assets/components/javascripts/_skill.js.jsx

<div className='skill-level'>
  <button type="button"
          className="btn btn-default btn-sm"
          onClick={this.handleLevelChange.bind(this, 'down')}>
    <span className="glyphicon glyphicon-triangle-bottom"></span>
  </button>

    <p><strong>Level:</strong> {this.props.skill.level}</p>

  <button type="button"
          className="btn btn-default btn-sm"
          onClick={this.handleLevelChange.bind(this, 'up')}>
    <span className="glyphicon glyphicon-triangle-top"></span>
  </button>
</div>


Now we need logic in handleLevelChange() to decide whether or not to update the level when we click either button.


app/assets/components/javascripts/_skill.js.jsx

handleLevelChange(action) {
  let levels  = ['bad', 'halfbad', 'fantastic'];
  let name    = this.props.skill.name;
  let details = this.props.skill.details;
  let level   = this.props.skill.level;
  let index   = levels.indexOf(level);

  if (action === 'up' && index < 2) {
    let newLevel = levels[index + 1];
    this.props.handleUpdate({id: this.props.skill.id, name: name, details: details, level: newLevel})
  } else if (action === 'down' && index > 0) {
    let newLevel = levels[index - 1];
    this.props.handleUpdate({id: this.props.skill.id, name: name, details: details, level: newLevel})
  }
},


That code is working. It's not pretty, but it's working.

I'm going to keep it like this and deal with it first thing in next section - time to refactor!


11. Refactor


To refactor the code above, it's a good start to try to state what is happening in the function.

'If the level can be changed, send the updated object up the chain to be updated'.

That gave me this:


app/assets/components/javascripts/_skill.js.jsx

handleLevelChange(action) {
  if (this.levelCanBeChanged(action)) {
    let skill = this.updatedSkill()
    this.props.handleUpdate(skill);
  }
},


this.levelCanBeChanged(action) will return either true or false. We send it the action, either 'up' or 'down', and checks the given limit meets a condition.

app/assets/components/javascripts/_skill.js.jsx

handleLevelChange(action) {
  let levels  = ['bad', 'halfbad', 'fantastic'];
  let level   = levels.indexOf(this.props.skill.level);

  if (this.levelCanBeChanged(action, level)) {
    let skill = this.updatedSkill()
    this.props.handleUpdate(skill);
  }
},

levlelCanBeChanged(action, limit) {
  return action === 'up' && limit < 2 ||  action === 'down' && limit > 0;
},

Next up is updatedSkill(). We return an object with an updated level that is set by checking the action and moving either up or down in an array.


app/assets/components/javascripts/_skill.js.jsx

updatedSkill(action, index) {
  let id       = this.props.skill.id;
  let name     = this.props.skill.name;
  let details  = this.props.skill.details;

  let levels   = ['bad', 'halfbad', 'fantastic'];
  let change   = action === 'up' ? 1 : - 1;
  let newLevel = action ? levels[index + change] : this.props.skill.level;

  return {id: id, name: name, details: details, level: newLevel}
},

We can also refactor out the part where we set the new level to a function.


app/assets/components/javascripts/_skill.js.jsx

getNewLevel(action, index) {
  let levels   = ['bad', 'halfbad', 'fantastic'];
  let change   = action === 'up' ? 1 : - 1;

  return action ? levels[index + change] : this.props.skill.level;
},

This looks better, but there is more to do in this component. onUpdate() can be made better. Let's make it a bit more readable.


app/assets/components/javascripts/_skill.js.jsx

onUpdate() {
  if (this.state.editable) {
    let skill   = { id: this.props.skill.id,
                    name: this.refs.name.value,
                    details: this.refs.details.value,
                    level: this.props.skill.level }

    this.props.handleUpdate(skill);
  }

  this.setState({ editable: !this.state.editable })
},

The handler function for the level change, onLevelChange, can be renamed to onUpdateLevel to better match the naming pattern we have for the editing handler function. To make the following code working below I had to update the implemenation of this.props.handleUpdate, handleUpdate() in the Body component. In this function we are now only passing up the attributes we need to update (we need the id for the Ajax call). We can therefore also drop the level attribute in the skill object in onUpdate().


app/assets/components/javascripts/_skill.js.jsx

onUpdateLevel(action) {
  if (this.canChangeLevel(action)) {
    let level = this.getNewLevel(action)
    let skill = {id: this.props.skill.id, level: level }

    this.props.handleUpdate(skill);
  }
},

Since we are no longer passing up a full skill object we can no longer use it to update the skill in updateSkills(). Instead, we need our API to pass the updated object back so we can keep replacing the old skill with the new skill in updateSkills. Otherwise we would have to update only the attributes that were present in the skill object which feels... a bit strange. Also, it's way safer to use the updated object from our API and if we can, we wouldn't we?


app/assets/javascripts/components/_body.js.jsx

handleUpdate(skill) {
  $.ajax({
    url: `/api/v1/skills/${skill.id}`,
    type: 'PUT',
    data: { skill: skill },
    success: (skill) => {
      this.updateSkills(skill)
    }
  });
},


app/skills/controllers/api/v1/skills_controller.rb

def update
  skill = Skill.find(params["id"])
  skill.update_attributes(skill_params)
  respond_with skill, json: skill
end

12. You are awesome


Possible extensions:

  • extract out API calls to service
  • add styling (use className instead of class when adding CSS classes)
  • filter skills by level (3 click events on 3 buttons which hides non matching skills)
  • filter skills by text (use onChange event handler)
  • tag skills (personal, professional, urgent)
  • create groups of skills

If you are interested in adding sections to this tutorial or find areas for improvement/correction/clarification, please submit a pull request.