/rust-sdl2

SDL2 bindings for Rust

Primary LanguageRustMIT LicenseMIT

Rust-SDL2 Build Status

Bindings for SDL2 in Rust

Overview

Rust-SDL2 is a library for talking to the new SDL2.0 libraries from Rust. Low-level C components are wrapped in Rust code to make them more idiomatic and abstract away inappropriate manual memory management.

Rust-SDL2 uses the MIT license.

If you want a library compatible with earlier versions of SDL, please see here

Documentation

Where are SDL_image, SDL_mixer, and SDL_ttf?

These live outside of the repo.

Requirements

Rust

We currently compile against the Master branch. I'd recommend using the Nightly installer, as that has the greatest chance of working.

SDL2.0 development libraries

Linux

Install these through your favourite package management tool, or via http://www.libsdl.org/

Ubuntu example:

sudo apt-get install libsdl2-dev

Fedora example:

sudo dnf install SDL2-devel

You might also need a C compiler (gcc).

Mac OS X

If you are using homebrew

On OSX, it's a good idea to install these via homebrew.

brew install sdl2

Then add the following to your ~/.bash_profile if not already present.

export LIBRARY_PATH="$LIBRARY_PATH:/usr/local/lib"

Otherwise if you are using macports

You can also get sdl2 via macports.

sudo port install libsdl2

Then add the following to your ~/.bash_profile if not already present.

export LIBRARY_PATH="$LIBRARY_PATH:/opt/local/lib/"

If you're having issues with either homebrew or macports, see here.

If you are using the SDL2 framework

You can download and install the SDL2 Mac OS X framework from: https://www.libsdl.org/download-2.0.php

To make the sdl2 crate link with the SDL2 framework, you will need to enable the use_mac_framework feature. To build and test the sdl2 crate with this feature, use:

cargo test --features use_mac_framework

To depend on the sdl2 crate with this feature enabled, put the following in your project's Cargo.toml file:

[dependencies.sdl2]
features = ["use_mac_framework"]
version = ...  # Whichever version you are using

Alternatively, you can re-export the feature in your package by putting the following in your Cargo.toml file:

[features]
default = []
use_sdl2_mac_framework = ["sdl2/use_mac_framework"]

Windows (MinGW)

On Windows, make certain you are using the MinGW version of SDL; the native version will crash on sdl2::init.

  1. Download mingw development libraries from http://www.libsdl.org/ (SDL2-devel-2.0.x-mingw.tar.gz).

  2. Unpack to a folder of your choosing (You can delete it afterwards).

  3. Copy all lib files from

    SDL2-devel-2.0.x-mingw\SDL2-2.0.x\x86_64-w64-mingw32\lib

    to (for Rust 1.6 and above)

    C:\Program Files\Rust\lib\rustlib\x86_64-pc-windows-gnu\lib

    or to (for Rust versions 1.5 and below)

    C:\Program Files\Rust\bin\rustlib\x86_64-pc-windows-gnu\lib

    or to your library folder of choice, and ensure you have a system environment variable of

    LIBRARY_PATH = C:\your\rust\library\folder

    For Multirust Users, this folder will be in

    C:\Users{Your Username}\AppData\Local.multirust\toolchains{current toolchain}\lib\rustlib\x86_64-pc-windows-gnu\lib

  4. Copy SDL2.dll from

    SDL2-devel-2.0.x-mingw\SDL2-2.0.x\x86_64-w64-mingw32\bin

    into your cargo project, right next to your Cargo.toml.

Installation

If you're using cargo to manage your project, you can download through Crates.io:

    [dependencies]
    sdl2 = "0.22"

Alternatively, pull it from GitHub

    [dependencies.sdl2]
    git = "https://github.com/AngryLawyer/rust-sdl2"

Otherwise, clone this repo and run cargo

cargo build

Demo

We have some simple example projects included:

cargo run --example demo

cargo run --example audio-whitenoise

OpenGL

If you want to use OpenGL, you also need the gl-rs package. If you're using cargo, just add these lines to your Cargo.toml:

    [dependencies.gl]
    git = "https://github.com/bjz/gl-rs"

Then you need to add this to add this initialization code to establish the bindings:

let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();

gl::load_with(|name| video_subsystem.gl_get_proc_address(name) as *const _);

Note that these bindings are very raw, and many of the calls will require unsafe blocks.

When things go wrong

Rust, and Rust-SDL2, are both still heavily in development, and you may run into teething issues when using this. Before panicking, check that you're using the latest version of both Rust and Cargo, check that you've updated Rust-SDL2 to the latest version, and run cargo clean. If that fails, please let us know on the issue tracker.