/autonomous-characters

An implementation of Craig Reynold's Boids program to simulate the flocking behavior of birds. Also includes Gary Flake's fourth rule.

Primary LanguageRust

autonomous-characters

Possible improvements

  • Add Egui Menu for changing different parameters
  • Implement Octree

Info

  • This was a small school project for an exercise in a class

  • Built in couple of days

New things I learned

  • Bevy
  • Basics of Rayon (parallel iterators)

Info for running

  • Hold space to spawn more characters
  • Hold left mouse button to give the vehicles a target

Showcase

Demo 1