martinsh's Stars
tt-nakamura/rainbow
Airy and Mie theory of rainbow
glotric/MFP_01
Airy functions
pbarfuss/airy
Airy functiions
Fewes/MinimalAtmosphere
A minimal atmospheric scattering implementation for Unity
scottprahl/miepython
Mie scattering of light by perfect spheres
martinsh/vr-gallery
dpasca/oneil_scattering_demo_udate
Unofficial update of Sean O'Neil's atmospheric scattering demo from GPU Gems 2
muckSponge/Optically-Realistic-Water
A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.
karlisup/chewingum
A simple, flexible Documentation generator for Pattern Library.
kode80/kode80SSR
An open source screen space reflections implementation for Unity3D 5.
UPBGE/upbge
UPBGE, the best integrated game engine in Blender