/kbengine_unity3d_demo

This client-project is written for kbengine(a MMOG engine of server)

Primary LanguageJavaScript

KBEngine_unity3d_demo

##This client-project is written for KBEngine(a MMOG engine of server) http://www.kbengine.org

##中文 Demo搭建文档,QQ交流群:16535321,论坛

##Releases

sources		: https://github.com/kbengine/kbengine_unity3d_demo/releases/latest
binarys		: https://sourceforge.net/projects/kbengine/files/

##Start: 1. Download KBEngine(a MMOG engine of server): Download(KBEngine): https://github.com/kbengine/kbengine/releases/latest

	Build(KBEngine):
		http://www.kbengine.org/docs/build.html

	Installation(KBEngine):
		http://www.kbengine.org/docs/installation.html

2. Use git to get the plugin(client) and demo-assets(server):

	In the kbengine_unity3d_demo directory:

	* Git command: git submodule update --init --remote

submodule_update1

	* Or use TortoiseGit(menu): TortoiseGit -> Submodule Update:

submodule_update2

	* Or manually get the plugin(client) and demo-assets(server)

		Download plugin(client):
			https://github.com/kbengine/kbengine_unity3d_plugins/releases/latest
			unzip and copy to "Assets/plugins/kbengine/kbengine_unity3d_plugins"

		Download demo-assets(server):
			https://github.com/kbengine/kbengine_demos_assets/releases/latest
			unzip and copy to "kbengine/"  (The root directory server engine, such as $KBE_ROOT)

3. Copy "kbengine_unity3d_demo\kbengine_demos_assets" to "kbengine\" root directory

demo_configure

##Configure Demo(Optional):

Change the login address:

demo_configure

	kbengine_unity3d_demo\Scripts\kbe_scripts\clientapp.cs -> ip
	kbengine_unity3d_demo\Scripts\kbe_scripts\clientapp.cs -> port

##Start the Servers:

Ensure that the "kbengine_unity3d_demo\kbengine_demos_assets" has been copied to the "kbengine\" directory
	Reference:Start

Check the startup status:
	If successful will find log "Components::process(): Found all the components!".
	Otherwise, please search the "ERROR" keyword in logs, according to the error description to try to solve.
	(More: http://www.kbengine.org/docs/startup_shutdown.html)

Start server:
	Windows:
		kbengine\kbengine_demos_assets\start_server.bat

	Linux:
		kbengine\kbengine_demos_assets\start_server.sh

	(More: http://www.kbengine.org/docs/startup_shutdown.html)

##Start the Client:

Directly start(U3DEditor or Executable file).
(Build Client:Unity Editor -> File -> Build Settings -> PC, MAC & Linux Standalone.)

##Navmesh-navigation(Optional):

The server to use recastnavigation navigation.
Recastnavigation generated navigation mesh (Navmeshs) placed on the:
	kbengine\kbengine_demos_assets\res\spaces\*

Generation Navmeshs:
	https://github.com/kbengine/unity3d_nav_critterai

##Screenshots: screenshots1 screenshots2 screenshots3