##This client-project is written for KBEngine(a MMOG engine of server) http://www.kbengine.org
##中文 Demo搭建文档,QQ交流群:16535321,论坛
##Releases
sources : https://github.com/kbengine/kbengine_unity3d_demo/releases/latest
binarys : https://sourceforge.net/projects/kbengine/files/
##Start: 1. Download KBEngine(a MMOG engine of server): Download(KBEngine): https://github.com/kbengine/kbengine/releases/latest
Build(KBEngine):
http://www.kbengine.org/docs/build.html
Installation(KBEngine):
http://www.kbengine.org/docs/installation.html
2. Use git to get the plugin(client) and demo-assets(server):
In the kbengine_unity3d_demo directory:
* Git command: git submodule update --init --remote
* Or use TortoiseGit(menu): TortoiseGit -> Submodule Update:
* Or manually get the plugin(client) and demo-assets(server)
Download plugin(client):
https://github.com/kbengine/kbengine_unity3d_plugins/releases/latest
unzip and copy to "Assets/plugins/kbengine/kbengine_unity3d_plugins"
Download demo-assets(server):
https://github.com/kbengine/kbengine_demos_assets/releases/latest
unzip and copy to "kbengine/" (The root directory server engine, such as $KBE_ROOT)
3. Copy "kbengine_unity3d_demo\kbengine_demos_assets" to "kbengine\" root directory
##Configure Demo(Optional):
Change the login address:
kbengine_unity3d_demo\Scripts\kbe_scripts\clientapp.cs -> ip
kbengine_unity3d_demo\Scripts\kbe_scripts\clientapp.cs -> port
##Start the Servers:
Ensure that the "kbengine_unity3d_demo\kbengine_demos_assets" has been copied to the "kbengine\" directory
Reference:Start
Check the startup status:
If successful will find log "Components::process(): Found all the components!".
Otherwise, please search the "ERROR" keyword in logs, according to the error description to try to solve.
(More: http://www.kbengine.org/docs/startup_shutdown.html)
Start server:
Windows:
kbengine\kbengine_demos_assets\start_server.bat
Linux:
kbengine\kbengine_demos_assets\start_server.sh
(More: http://www.kbengine.org/docs/startup_shutdown.html)
##Start the Client:
Directly start(U3DEditor or Executable file).
(Build Client:Unity Editor -> File -> Build Settings -> PC, MAC & Linux Standalone.)
##Navmesh-navigation(Optional):
The server to use recastnavigation navigation.
Recastnavigation generated navigation mesh (Navmeshs) placed on the:
kbengine\kbengine_demos_assets\res\spaces\*
Generation Navmeshs:
https://github.com/kbengine/unity3d_nav_critterai