A list of public domain libraries for C/C++, inspired by the stb libraries.
- noc_turtle: procedural graphics generation in plain C.
- noc_vec: 2d, 3d and 4d vectors, 2x2, 3x3, and 4x4 matrices, quaternions.
- noc_file_dialog: multiplatform native open and save dialogs.
To compile the demo, type 'make'. You need to have OpenGL, GLFW, and GLEW.
Allows to create procedural graphics using a syntax close to the one of Context Free, but directly in C code. This is the code I used in my video game Blowfish Rescue.
To use the code, put noc_turtle.h and noc_turtle.c in your project file. See noc_turtle.h for some documentation about the usage.
Simple single file linear alebra library that includes vector, matrix and quaternion. See tests/vec.cpp and noc_vec.h for usage.
Single file library to create native open and save file dialogs on multiple platforms.
Probably not. I am not familiar enough with Context Free to tell. I tried my best to keep the syntax as close as possible. Since noc_turtle is not interpreted but directly compiled by the C or C++ compiler, I had to change the syntax to be compatible with C. Where in Context Free you would write this:
shape blah {
SQUARE [s 10 y 5]
}
In noc_turtle you write:
void blah(noctt_turtle_t *turtle) {
START
SQUARE(S, 10, Y, 5);
END
}
So it is a bit more verbose, I am afraid there is no way around it.
Also some of the adjustment functions have different names (for example A instead of alpha).
All the code is released under permissive free MIT licence. This means it's OK to use the code in your commercial project.
I might do that at some point. For the moment I keep the header and code separated into two files.
This is because the code is using a C trick to make state machine look like linear code. For a good introduction to this, you can check this article from Simon Tatham: http://www.chiark.greenend.org.uk/~sgtatham/coroutines.html
I cannot guaranty that. I usually work on a unix environment. The library was originally created for a video game targeting only Android and iOS.