/OpenGL

Exploring OpenGL on MacOS using C++

Primary LanguageC++

Exploring OpenGL on MacOS

The purpose of this project is to explore the basics of OpenGL programming on MacOS using C++. I will be following this guide.

The code contained in here is by no means optimised but is engineered more towards making the concepts of 3D programming clearer for educational purposes.

Requirements

  • The latest version of Xcode and MacOS. Both are free.
  • The GLFW library source which will deal with windowing and user input.
  • The latest CMake binaries for MacOS/OSX to build the GLFW source.
  • A Mac with a video card that supports OpenGL 3.3 and up. I have a Mac with OpenGL 4.1. Check this table.

Building and installing GLFW from source

  • This guide is up to date and outlines how to get GLFW set up for OSX.