/TinyRowGame

Primary LanguageC#MIT LicenseMIT

TinyRowGame

Protocol documentation

Event Server sends Client sends Description What's suppose to happen
Client connect -> Init Contains user number and initial grid The client renders the grid
Grid change -> Grid The grid has changed (only placed points). Like other players have placed marks or the game state has changed The client renders the grid
Place fsdfsd place The user has placed a mark Update the GUI
Local user turn -> Turn It's the receipient users (your) turn Display a message and allow input. The server expects a Place message within 5 seconds.
Other user turn -> OtherUserTurn It's another users turn Display a message and wait
Player wins -> Winner A player has won Display the Game over message