/wijnderlust

Dissertation project, iOS wine and travel app.

Primary LanguageSwift

Instructions for Launching Wijnderlust Locally.

The entire project is hosted on Github for your convenience and reference. No commits will be made after the 18th of April 2018 until graduation. You can git pull from this repo if you would rather.

Prerequisites:

  • Mac running Mac OSX 10.13.3 High Sierra.
  • Xcode Version 9.2 (9C40b)
  • iOS Simulator Version 10.0 (SimulatorApp-835.5 CoreSimulator-494.33) (Packaged with Xcode).
  • OR iPhone 6s or newer running iOS 11.2.6.

  1. Open the `Wijnderlust` file.
  2. Double-click the `Wijnderlust.xcworkspace` file. Ensure it is the **.xcworkspace** and *not* the **.xcodeproj** file. This should open Xcode. Otherwise, open Xcode, and then `File > Open` the **.xcworkspace**.
  3. This will open the project in Xcode. In the top left of the window there is a Play and Stop button followed by an element which says `Wijnderlust > [An iOS Device]`.

  4. ![Step 1](https://wijnderlust.wine/assets/img/readme1.png)
  5. Click on the element, just over where it says iOS device. From the dropdown which appears, select `iPhone 8`.

  6. ![Step 2](https://wijnderlust.wine/assets/img/readme2.png)
  7. Press Play. This may take a little while as it is the first running of the application. Xcode will build and package the app to the simulated iPhone 8. There will be a progress bar in the centre, you do not need to do anything. You *may* be prompted to 'Install additional components' by Xcode. **Do this** and the app should continue to run, and open in the Simulator
  8. When complete, you should see an iPhone on your screen with the app running.

  9. ![Step 3](https://wijnderlust.wine/assets/img/readme3.png)

    For troubleshooting, contact me at me@matt-gibbs.com.