A C++ rendering engine using OpenGL with support for window and input handling
- First of all you need GLFW binaries, you can download pre-compiled binaries or compile them by yourself. All instructions on how to compile GLFW are here
- When you have the binaries, place them in
outlawengine/lib/win32
oroutlawengine/lib/linux
folder in the root of the repo depending on your system - Run the Makefile using the command
make -f linux.mk
ormake -f windows.mk
- Uroboro (included)
- GLFW 3 (only headers included)
- loadgl (included)