mattxreality
VR Designer | Developer blending story and music to inspire awe and wonder.
Dizzy MagnoliaUS
mattxreality's Stars
oculus-samples/Unity-Movement
Body, Eye and Face Tracking code sample.
NO-YOU-GROW-UP/NYGU_Flight_Sim
NO YOU GROW UP FLIGHT SIM 2021
leukbaars/DreamUV
DreamUV - 3D viewport UV editing tools for Blender
Anatta336/driven-decals
A mesh-based PBR decal system for Unity's universal render pipeline.
kmkolasinski/AwesomeBump
AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Insane Bump.
sigtrapgames/VrTunnellingPro-Unity
Plug-and-play VR comfort for Unity.
ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
Unity-Technologies/BoatAttack
Demo Project using the Universal RP from Unity3D
ibrews/XRInputExamples
Few demos of how to use Unity's XR Input System
SebLague/Portals
Portals in Unity
tejasXR/BlindJam-2020
A game for the BlindJam, where the goal is to create a game that is blind accessible
Unity-Technologies/VisualEffectGraph-Samples
Visual Effect Graph - Samples Project
googlearchive/soundstagevr
yasirkula/UnityAssetUsageDetector
Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them
tejasXR/weekly-gam-jam-119
A game for the Weekly Gam Jam #119
ExtendRealityLtd/VRTK
An example of how to use the Tilia packages to create great content with VRTK v4.
keijiro/KinoFog
Global fog effect for Unity
SebLague/Ray-Marching
RyanMan56/Wings
VR project created for the Oculus Rift and HTC Vive
CompleteUnityDeveloper2/2_Terminal_Hacker
C# functions, refactoring, enumerations, basic state machines. Arguments, parameters, strings, conditionals, variables. Whitespace management, bug fixes and basic game design. (REF: TH_CU2) http://gdev.tv/cu2github