/AzurionQuest

Brick breaker game developer in C/SDL by Julien Sergent & Mathieu Vandeginste, IT first year students

Primary LanguageC++MIT LicenseMIT

AzurionQuest

C/SDL1.2 BrickBreaker game (Arkanoïd like) developed by Julien Sergent & Mathieu Vandeginste (1st year IT students)

logo

Watch the demo video HERE

AzurionQuest is a BrickBreaker game developed in C with the library SDL 1.2 by IT students in first year, Julien Sergent & Mathieu Vandeginste The terms AzurionQuest/BlackCrew are not registered trademarks as this is a fictionnal student project.

The game is non commercial (MIT licence) but use graphics and sounds found on the web (perhaps not respecting copyrights) so please be indulgent as it is, again, a student project with no commercial intention. We just want to share our code which is for sure quite dirty, but we're quite proud of the work accomplished. (More than 200h of coding)

Here is the source code, if you just wanna play you can download the setup.exe here.

You can find description of the game and of the SF story below OR in the manual (English & French) and some technical description in the technical documentations (English & French too) (PDF DOCS folder in the project)

The game has been compiled for x86/x64 PC-Windows architectures within the setup.exe installator. (Link above)

You can also find enclosed the MapEditor app built to design levels inclosed and the MapEditor_Setup.exe (link above) to install it.

For those who read this readme till the end, here a treat: in the home menu of AzurionQuest, press Q or P to get into special levels :D