This lightweight version of a slider is fully compatible with React-Native and React-Native-Web. It also provides support for Range slider (with 2 thumbs).
- Same API as @react-native-community/slider (with some more features of course!)
- lightweight
- Range slider for sliders with min and max values
- Supports for React-Native-Web
- No extra dependencies!
Have a look at the troubleshooting section if you encounter any issue, or open an issue.
npm i -S @sharcoux/slider
You can see below the available props with their respective default values.
import { Slider } from '@sharcoux/slider'
<Slider
value={0} // set the current slider's value
minimumValue={0} // Minimum value
maximumValue={1} // Maximum value
step={0} // The step for the slider (0 means that the slider will handle any decimal value within the range [min, max])
minimumTrackTintColor='grey' // The track color before the current value
maximumTrackTintColor='grey' // The track color after the current value
thumbTintColor='darkcyan' // The color of the slider's thumb
thumbStyle={undefined} // Override the thumb's style
trackStyle={undefined} // Override the tracks' style
minTrackStyle={undefined} // Override the tracks' style for the minimum range
maxTrackStyle={undefined} // Override the tracks' style for the maximum range
vertical={false} // If true, the slider will be drawn vertically
inverted={false} // If true, min value will be on the right, and max on the left
enabled={true} // If false, the slider won't respond to touches anymore
trackHeight={4} // The track's height in pixel
thumbSize={15} // The thumb's size in pixel
thumbImage={undefined} // An image that would represent the thumb
slideOnTap={true} // If true, touching the slider will update it's value. No need to slide the thumb.
onValueChange={undefined} // Called each time the value changed. The type is (value: number) => void
onSlidingStart={undefined} // Called when the slider is pressed. The type is (value: number) => void
onSlidingComplete={undefined} // Called when the press is released. The type is (value: number) => void
{...props} // Add any View Props that will be applied to the container (style, ref, etc)
/>
You can see below the available props with their respective default values
import { RangeSlider } from '@sharcoux/slider'
<RangeSlider
range={[0, 1]} // set the current slider's value
minimumValue={0} // Minimum value
maximumValue={1} // Maximum value
step={0} // The step for the slider (0 means that the slider will handle any decimal value within the range [min, max])
minimumRange={step || 0} // Minimum range between the two thumbs
crossingAllowed={false} // If true, the user can make one thumb cross over the second thumb
outboundColor='grey' // The track color outside the current range value
inboundColor='grey' // The track color inside the current range value
thumbTintColor='darkcyan' // The color of the slider's thumb
thumbStyle={undefined} // Override the thumb's style
trackStyle={undefined} // Override the tracks' style
minTrackStyle={undefined} // Override the tracks' style for the minimum range
midTrackStyle={undefined} // Override the tracks' style for the middle range
maxTrackStyle={undefined} // Override the tracks' style for the maximum range
vertical={false} // If true, the slider will be drawn vertically
inverted={false} // If true, min value will be on the right, and max on the left
enabled={true} // If false, the slider won't respond to touches anymore
trackHeight={4} // The track's height in pixel
thumbSize={15} // The thumb's size in pixel
thumbImage={undefined} // An image that would represent the thumb
slideOnTap={true} // If true, touching the slider will update it's value. No need to slide the thumb.
onValueChange={undefined} // Called each time the value changed. The type is (range: [number, number]) => void
onSlidingStart={undefined} // Called when the slider is pressed. The type is (range: [number, number]) => void
onSlidingComplete={undefined} // Called when the press is released. The type is (range: [number, number]) => void
{...props} // Add any View Props that will be applied to the container (style, ref, etc)
/>
- The slider is hard to move around
The component is probably too narrow. Increase the height of the component to ensure a correct touch area
- The value gets wrong when my finger gets out of the slider on Android
There is an open issue on React Native project. Meanwhile, you can widen the Slider area using paddings if needed.
In version 5, I removed the Animated API as it cannot work on mobile until this issue is fixed by Facebook.
On the other hand, the default implementation should have received a performance boost that would make the Animated version theoretically useless.
I also added a prop slideOnTap
to define if the slider should change it's value when pressing it, or only on slide.
- Fix usage step with minimumValue or maximumValue that don't match the step decimal precision
- Increase the tolerance when using slideOnTap={false}
- Fix value not updating when providing new data to
range
prop inRangeSlider
- Adding support for
thumbImage
prop (please report if you encounter an issue with it) - Fix slider breaking when providing your own
onLayout
callback
- new
minTrackStyle
prop on Slider and RangeSlider - new
maxTrackStyle
prop on Slider and RangeSlider - new
midTrackStyle
prop on RangeSlider
- Adding a default padding of 10 on the ResponderView so that the touches events are more easily catched by the slider.
- new
crossingAllowed
prop on RangeSlider - new
minimumRange
prop on RangeSlider
- Remove
AnimatedSlider
andAnimatedRangeSlider
- new
slideOnTap
prop - performance boost
If you have any issue, please fill an issue on our repo