Hidden options
maurovanetti opened this issue · 3 comments
maurovanetti commented
I want to give Gateway users a chance to make something like a point-and-click adventure that can be fully tested on Ink before migrating it into Unity/Fungus.
In order to do that, some options can be marked as hidden, which means that they won't be displayed as text buttons to click but they can only be triggered from code or from a new Fungus command. This way, the text-based narrative can be intertwined with graphic interaction.
maurovanetti commented
- Basic functionality in NarrativeDirector.cs (hidden options can replace regular options)
- Advanced functionality in NarrativeDirector.cs (hidden options don't count for the 6-option limit)
- New Fungus commands
- New advanced setting to disable the load/save system entirely
- Explanation in the Interactive Documentation
- Update of the example localized .ink file of the Interactive Documentation
- Explanation in README.md
- New PDF of the static documentation
- New release
- New web build on itch.io
- New update on the Unity Asset Store
maurovanetti commented
maurovanetti commented
Released on the Unity Asset Store: https://assetstore.unity.com/packages/tools/integration/ink-fungus-gateway-168147