mausimus/ShaderGlass

Exception thrown after starting when a display/window is selected. Works fine with images.

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If I launch shaderglass with --pause and select an image to use ShaderGlass on, it does so just fine when I start. However, as soon as I select a window or display it closes to desktop. Launched Visual Studio debugger and it throws this exception as soon as I start after selecting a window or display. Trying to figure out what is causing it but I am not very good at this sort of thing yet.
source\repos\ShaderGlass\ShaderGlass\Util\capture.desktop.interop.h
Exception thrown at 0x00007FF9755DCF19 in ShaderGlass.exe: Microsoft C++ exception: winrt::hresult_error at memory location 0x000000E8BD7FD720.
Call Stack: > ShaderGlass.exe!util::CreateCaptureItemForMonitor(HMONITOR__ * hmon) Line 20 C++