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ScalaGlStuff

My experiments with OpenGL using Scala and LWJGL.

 

Building and running

Currently the only way of building and running the project that I know of is importing it to Eclipse and setting LWJGL up as a libray. It should be possible to do it via the command line or sbt but I haven't figured out the correct command line arguments yet.

In order to run the latest experiment you need OpenGL 4.3 support or at least the ARB_multi_draw_indirect extension.