Pinned Repositories
bf-to-zig-transpiler
converts brainfuck into zig
GMSMino
A Tetris clone built in GMS2
opengl-triangle
an opengl triangle example with zig, zglfw, and zgl
spinning_ascii_donut
a spinning donut, rendered directly to the terminal
max-the-mage's Repositories
max-the-mage/GMSMino
A Tetris clone built in GMS2
max-the-mage/bf-to-zig-transpiler
converts brainfuck into zig
max-the-mage/opengl-triangle
an opengl triangle example with zig, zglfw, and zgl
max-the-mage/spinning_ascii_donut
a spinning donut, rendered directly to the terminal
max-the-mage/AdventOfCode2023
max-the-mage/amethyst_rogue_test
basic amethyst game to learn the engine and more about rust
max-the-mage/AssemblyToolchains
Winter 2024 Assignment 1
max-the-mage/BetterCollision
Testing a better collision method for sprites in monogame
max-the-mage/BruteRotateGui
max-the-mage/dotfiles
My linux dotfiles
max-the-mage/learning-rust
learning rust n such
max-the-mage/MonoGameThing
max-the-mage/natUrld
natUrld is an amethyst prototype for a sandbox game, similar to that of Terraria. This project is mostly for learning purposes, so do not expect anything spectacular (or even properly organized) from it.
max-the-mage/sdl-stuff
Testing zig stuff in SDL
max-the-mage/tagged-union-struct
max-the-mage/tiles_testing
max-the-mage/UnityClock
Simple continuous clock in Unity
max-the-mage/XAHK
Auto Key Clicker for Minecraft - Under request from Xisuma
max-the-mage/zgui
max-the-mage/zig-raylib-testing
Trying stuff out with the workaround branch for the Zig raylib bindings
max-the-mage/zig-sdl-testing
max-the-mage/zig-snake-ai
max-the-mage/zig-thing
just some crap I'll probably delete in a couple days
max-the-mage/ziggle
just some more zig graphics programming (on wsl2 because I'm insane)