maxartz15/MA_TextureAtlasser

Exported textures seem to be blurry

IfThenElseOfficial opened this issue · 2 comments

Hey there, I am using this tool to create an atlas for my scene. I am using the resolution of 8196 x 8196 for the atlas and every quad has a resolution of 2048 x 2048 ... When the atlas is exported and is applied to a mesh, the quality of texture reduces and the object looks blurry.
Any solutions?
Thank you

Maybe changing one or both of these settings could help:

  • Check the imported texture compression and resolution settings.
  • Ckeck the output (8k) texture import compression and size settings.

I am having the same issue, it's because even though my atlas is set to 4k, it's exporting a 2k image and I don't see where I can affect this. Is the file exported resolution based on a unity setting somewhere? Incredible tool by the way!

(update) actually I'm wondering if this is possibly that I created the atlas at 2k and then changed it's size down in the bottom to 4k and that it simply isn't updating because of that fact.