Pinned Repositories
AmberCraft
OpenGL C++ Minecraft clone using AmberEngine
AmberEngine
Personal OpenGL C++ Game Engine Project
DeltaRace
7 Days Ultra Casual Mobile Game Challenge on Unity (Closed Sources)
Disc-Arena
Disc Arena Mobile Game made in 3 Days with Unity (Closed Sources)
OpenGL-Modern-ECS-GameEngine
Entity Component System Game Engine with OpenGL made in 4 weeks with Guillaume Noailles and William Dewaele
OpenGL-Skeletal-Animation
Animation Programming project using "WhiteBox Engine"
Overload
3D Game engine with editor
Rasterizer
CPU Software Rasterizer
Cargo
Cargo is a short demo game made with Overload Engine to showcase its capabilities.
Overload
3D game engine with lua scripting
maxbrundev's Repositories
maxbrundev/AmberEngine
Personal OpenGL C++ Game Engine Project
maxbrundev/Rasterizer
CPU Software Rasterizer
maxbrundev/OpenGL-Modern-ECS-GameEngine
Entity Component System Game Engine with OpenGL made in 4 weeks with Guillaume Noailles and William Dewaele
maxbrundev/AmberCraft
OpenGL C++ Minecraft clone using AmberEngine
maxbrundev/OpenGL-Skeletal-Animation
Animation Programming project using "WhiteBox Engine"
maxbrundev/Overload
3D Game engine with editor
maxbrundev/DeltaRace
7 Days Ultra Casual Mobile Game Challenge on Unity (Closed Sources)
maxbrundev/Disc-Arena
Disc Arena Mobile Game made in 3 Days with Unity (Closed Sources)
maxbrundev/OpenSandBox
OpenGL Framework
maxbrundev/Overload-Engine
Game engine with editor http://overloadengine.org/
maxbrundev/Unity-FPS-Template
FPS Template
maxbrundev/3D-Graphics-Rendering-Cookbook
3D Graphics Rendering Cookbook, published by Packt.
maxbrundev/A-Star-Pathfinding
SFML A* Pathfinding visualization project
maxbrundev/AssetBrowser-FileSize
Unity Custom Asset Browser to display file size and Texture compressed size difference
maxbrundev/C_functions_tools
Custom C functions implementation
maxbrundev/EventSystem
Unity Event System
maxbrundev/Fomalhaut
A clean, simple, c++14, Entity Component System like Overwatch ECS architecture
maxbrundev/Guide-to-Modern-OpenGL-Functions
A guide to using modern OpenGL functions.
maxbrundev/Hell2024
maxbrundev/maxbrundev
maxbrundev/My-Simple-Joystick
My Simple Joystick is an Input system that work both with touch or mouse inputs and that can be used with or without provided Joystick UI with various animations options!
maxbrundev/my_printf
Custom printf implementation
maxbrundev/ObjectPooler
Unity ObjectPooler
maxbrundev/OpenGL-Legacy-Bitmap-Texture-Renderer
Implementation of a Bitmap Texture Loader with Freeglut
maxbrundev/Scene-Management
Custom Project Setting for Scene Entry Point, Scene Custom Property, Scene System and Level Manager data driven
maxbrundev/Simple-Octree
Straightforward Octree implementation for space partitioning
maxbrundev/TCP-Local-Chat
TCP network chat introduction to low-level networking during studies
maxbrundev/Unity-Gameplay-Ability-System
Game agnostic ability system
maxbrundev/Unity-Network-Plugin
UDP Network DLL for Unity using Marshalling [first student project introducing me to marshalling and networking in Unity]
maxbrundev/View-System
The View System allow you to manage easily all the UI of your game and forward data to the Views or PopUps