矩形用法:
<com.mxy.fpshadowlayout.FpShadowLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:fp_shadowColor="#FF00FF"
app:fp_shadowRadius="10dp"
app:fp_shadowShape="fp_rectangle"
app:fp_shadowSide="fp_all"
>
<RelativeLayout
android:layout_width="100dp"
android:layout_height="100dp"
android:padding="50dp"
android:background="@color/colorAccent"
></RelativeLayout>
</com.mxy.fpshadowlayout.FpShadowLayout>
圆角矩形用法:
<com.mxy.fpshadowlayout.FpShadowLayout
android:layout_width="match_parent"
android:layout_height="100dp"
app:fp_shadowColor="#800080"
app:fp_shadowRadius="10dp"
app:fp_shadowShape="fp_round_rectangle"
app:fp_shadowSide="fp_top"
app:fp_round_corner="fp_corner_leftTop"
app:fp_shadowRoundRadius="15dp"
>
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/shape_lefttop_corner"
></RelativeLayout>
</com.mxy.fpshadowlayout.FpShadowLayout>
需要指出的是设置圆角矩形时,只需要写阴影所在的边的圆角情况,如:阴影在上边和左边,只需要说明左上角、右上角和左下角,如果左上角和右上角是圆角,左下角是直角时这样写,app:fp_round_corner="fp_corner_leftTop|fp_corner_rightTop" 实现原理请移步:https://blog.csdn.net/u012155141/article/details/90477443