This file will be replaced with a more in-depth documentation at some point in the future. For now this will be the location of any @TODO action items, desired features, and committed updates. Also documented will be known bugs. =================================================================== Version 2.0.0 30 June 2015 =================================================================== Features: - Prior versions+ - Restructured framework (again), with run time enhancements - Data files converted to JSON, removed python converters - Enhancements to battle engine and graphics - Can toggle sound in option menu - Prof Elm intro scenes work - Random wild pokemon works, and can battle - Warnings hunt completed - Graphics bugs on Unix-based OS fixed - Deprecated unneeded classes TODO/KNOWN BUGS: - See repository issues page =================================================================== Version 1.1.0 23 Jan 2014 =================================================================== Features: - Version 1.0.1 + - Restructured framework, with run time enhancements - Fully commented TODO: - Options don't work - pause menu selections only bare skeletons - need world map sprite for pokegear - wild encounters don't work - need grass animation when walking through wild - map should be expanded and should include indoors locations - interact with world map (e.g. items, signs) - prof elm's intro scenes KNOWN BUGS: - occasionally the player will be in the process of moving when a trainer sees them. The behavior is a glitch, the trainer should not move in to battle =================================================================== Version 1.0.1 12 Jan 2014 =================================================================== Features: - Version 1.0.0 + - Pokemon database outside hard code - Battle Engine works with placeholder moves - Battle Engine accepts any Pokemon - Pokemon handles sprite upgrade with level up and evolution - Trainers' pokemon are included in npc factory to reduce hard code TODO: - Options don't work - pause menu selections only bare skeletons - need world map sprite for pokegear - wild encounters don't work - need grass animation when walking through wild - map should be expanded and should include indoors locations - interact with world map (e.g. items, signs) - prof elm's intro scenes - ADD COMMENTS before it's too late! KNOWN BUGS: - occasionally the player will be in the process of moving when a trainer sees them. The behavior is a glitch, the trainer should not move in to battle =================================================================== Version 1.0.0 11 Jan 2014 =================================================================== - Initial clean "working" version. Features: - New Game Intro Scene w/ name selection - Battle Engine works (hard coded battle) - "Continue" hard coded values work - Sprites library half cleaned TODO: - battle engine picks default move for every turn - Options don't work - pause menu selections only bare skeletons - need world map sprite for pokegear - sprites in battles collide with frame b/c of sizing difference - wild encounters don't work - need grass animation when walking through wild - map should be expanded and should include indoors locations - interact with world map (e.g. items, signs) - prof elm's intro scenes KNOWN BUGS: - occasionally the player will be in the process of moving when a trainer sees them. The behavior is a glitch, the trainer should not move in to battle =================================================================== END RELEASE NOTES ===================================================================