Pinned Repositories
Audio_Delay_Engine
AudioFileManagementApp
A JUCE audio file management application
AudioFileStandardiser
This is an application I built in lockdown that allows users to manipulate audio file metadata in a number of useful ways.
AudioQueuerSDAProject
A JUCE application for queuing and manipulating the playback of audio files
Bluetooth-Cpp-Sandbox
A sandbox project to play around with bluetooth on macos
CustomJUCEClasses
A number of helpful JUCE classes that can be applicable to a number of projects
Digital_Filter_Sandbox
FMOD-Distortion-Plugin
Basic FMOD distortion plugin
JUCE-FFT-Test
This is a basic implementation of a fast fourier transform that uses complex numbers.
Unity-Unit1-Player-Control
This project takes the tutorial found at: https://learn.unity.com/project/unit-1-driving-simulation?uv=2018.4 and builds on it. The idea is to make the game more complex primarily by adding in audio but also through other additional features
maxwalley's Repositories
maxwalley/JUCE-FFT-Test
This is a basic implementation of a fast fourier transform that uses complex numbers.
maxwalley/FMOD-Distortion-Plugin
Basic FMOD distortion plugin
maxwalley/Unity-Unit1-Player-Control
This project takes the tutorial found at: https://learn.unity.com/project/unit-1-driving-simulation?uv=2018.4 and builds on it. The idea is to make the game more complex primarily by adding in audio but also through other additional features
maxwalley/AudioFileManagementApp
A JUCE audio file management application
maxwalley/AudioFileStandardiser
This is an application I built in lockdown that allows users to manipulate audio file metadata in a number of useful ways.
maxwalley/AudioQueuerSDAProject
A JUCE application for queuing and manipulating the playback of audio files
maxwalley/Bluetooth-Cpp-Sandbox
A sandbox project to play around with bluetooth on macos
maxwalley/CustomJUCEClasses
A number of helpful JUCE classes that can be applicable to a number of projects
maxwalley/Digital_Filter_Sandbox
maxwalley/feboy
A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.
maxwalley/FMOD-Gain-Plugin
Basic FMOD gain plugin
maxwalley/FMOD-JUCE-GUI-app-template
A template to create FMOD apps using the JUCE library
maxwalley/Github-Actions-Test
maxwalley/Identical-Audio-File-Checker-App
A simple command line app which checks if audio files are identical
maxwalley/Intel_8080_Emulator
Basic emulator project using C++20
maxwalley/JUCE
JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.
maxwalley/JUCE_CHIP8_Emulator
A basic CHIP-8 emulator built in JUCE
maxwalley/libltc_cpp
A C++ library for encoding and decoding linear timecode from an audio stream
maxwalley/LUFSMeter_JUCE6
An implementation of the loudness measurement algorithm ITU-R BS.1770. This is a copy of the library which stops namespace juce errors for JUCE 6 onwards
maxwalley/MS_Teams_Message_Action
maxwalley/Multichannel-Meter-Plugin
Basic metering plugin
maxwalley/pctation
PlayStation emulator & debugger in C++17. This branch is for developing Audio Support!
maxwalley/Personal_Website
maxwalley/rust_learning
maxwalley/SweetSpotManipulator
Dissertation project - An application that tracks a user and moves the sweet spot of an audio system to their location
maxwalley/VR_Theremin
My first VR project. This project aims to create a theremin within a virtual reality application.
maxwalley/wasm-bindgen
Facilitating high-level interactions between Wasm modules and JavaScript
maxwalley/xemu
Original Xbox Emulator for Windows, macOS, and Linux (Active Development)