ELAC's reborn big brother
This program consists of three parts:
Used for applying the static patches from the patch.txt
file to allow the game to successfully boot past all startup checks.
Installs a hook on the game's update routine to update its components.
Injects the divahook dll inside the game's process.
The available components can be toggled inside the components.ini
config file. Currently available are:
- input_emulator
- touch_slider_emulator
- touch_panel_emulator
- sys_timer
- player_data_manager
- frame_rate_manager
- fast_loader
Input bindings can be set inside the keyconfig.ini
config file. Currently supported are keyboard and DualShock 4 controller input.
Key and button names are listed inside this config.
If enabled the PlayerDataManager writes constant values from the playerdata.ini
config file to the game's memory.
This allows the user to set their player name, a level plate ID to be shown during the song select, equip a skin to be loaded during gameplay and button / slide sounds to be applied to all songs played.
This config file must be encoded using UTF-8.
First once per update patch a clean diva.exe
using the prepatch.exe
program by passing the diva.exe
path to it as its first command line argument; This can be done by dragging the diva executable on top of the prepatch executable inside the windows file explorer. It is strongly recommended to always create a backup of the original diva executable first.
To start diva run diva.exe
like normal, to enable the components start tlac.exe
while diva is running.
Do this every time you wish to run diva.
Diva has a few notable command line arguments including -w
to start in windowed mode and -hdtv1080
to increase the resolution to 1920x1080.
Pre-compiled binaries for the latest major updates can be found under the releases tab.