/gerrymandering

A program that draws district lines around a two-party grid of people (equal proportions for each party) in order to give an unfair advantage to one party.

Primary LanguagePythonMIT LicenseMIT

Gerrymandering

A program that draws district lines around a two-party grid of people (equal proportions for each party) in order to give an unfair advantage to one party.

Try the browser version here (repo here)

Explanation

Above is a grid of people, each colored by which party they vote for. There are 72 blue people and 72 red people.

Districts are groups of people (9 people in this case) enclosed in black lines, shaded by winner (which party has more people in the district).

We can draw the district lines in such a way that gives blue 14 districts and red only 2.

This is the same people but with lines drawn so that red has 14 districts and blue only has 2.

Usage

You should use the browser version here

For the desktop version, use this direct download link, extract the zip file, and run the gerrymandering.exe file.

To get the source code, just download the project off github and run python main.py in the directory to run the program. Only python3 standard library is required.

How It Works

Overview

First, a grid of people is generated, with parties that are randomized while ensuring that there are an equal amount of people in each party. Districts are then drawn around those people. Districts are initially squares of size district_size, and we ensure that grid_width and district_width allow this to be possible. From there, we perform a series of swaps of people between districts. These swaps will over time give one party (specified by help_party) more and more districts, without changing the people grid.

Swapping

We pick 2 districts, district1 and district2 that are touching by 2 or more people. We also pick a person from each of those districts (person1 and person2), using certain conditions to ensure that the swap not hinder the wrong party or cause disconnections in the districts. More information about these conditions can be found in get_person1 and get_person2 methods in simulation/swap_manager.py.

Swap diagram 1

We can then make person1 part of district2, and person2 part of district1.

Swap diagram 2

In this example, we have flipped one district from being tied to being blue.

Code structure

Structure diagram

Roadmap & Contributing

PR's, feedback, and general insight are much appreciated.

Testing

Run python tests.py. This runs two simulations, one that figures out how much time is spent doing swaps (see Swapping) called avg_time, and another that takes the average score after a certain number of swaps called avg_score. It also prints the parameters used to run each of these simulations, set in file tests.py. These results can be compared with other versions, and the most recent results for the current version are at the bottom of this file. Keep in mind that the avg_time varies greatly different machines.

Test results for this version

avg_time:  71.3078 ms
avg_score:  29.09
score parameters: Parameters(help_party=blue, favor_tie=False, district_size=16, grid_width=24, canvas_width=640, line_width=3, show_margins=False, sleep_between_draws=0, num_swaps_per_draw=2000, num_swaps=1000, simulation_time=None, hinder_party=red, num_simulations=10, start_running=True, num_districts=36.0) x 50 processes
time parameters: Parameters(help_party=blue, favor_tie=False, district_size=16, grid_width=24, canvas_width=640, line_width=3, show_margins=False, sleep_between_draws=0, num_swaps_per_draw=2000, num_swaps=1000, simulation_time=None, hinder_party=red, num_simulations=150, start_running=True, num_districts=36.0)