Pinned Repositories
depthai
DepthAI Python API utilities, examples, and tutorials.
depthai-core
DepthAI C++ Library
ffmpeg-windows-build-helpers
Helper script for cross compiling some media tools for windows, like customizable ffmpeg.exe (with or without non-free components, etc), and some other bonuses like mplayer, mp4box, mxf, etc.
GLSL
GLSL Shading Language Issue Tracker
glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
hap
A codec for fast video playback
Introduction-to-touchdesigner
Open source introductory manual for Derivative TouchDesigner 088
smaa
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
Spout2
Workspace for some Spout2 changes may be merged into the real repository
mbechard's Repositories
mbechard/smaa
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
mbechard/Spout2
Workspace for some Spout2 changes may be merged into the real repository
mbechard/glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
mbechard/Introduction-to-touchdesigner
Open source introductory manual for Derivative TouchDesigner 088
mbechard/depthai
DepthAI Python API utilities, examples, and tutorials.
mbechard/depthai-core
DepthAI C++ Library
mbechard/ffmpeg-windows-build-helpers
Helper script for cross compiling some media tools for windows, like customizable ffmpeg.exe (with or without non-free components, etc), and some other bonuses like mplayer, mp4box, mxf, etc.
mbechard/GLSL
GLSL Shading Language Issue Tracker
mbechard/hap
A codec for fast video playback
mbechard/librealsense
Intel® RealSense™ SDK
mbechard/libsquish
Automatically exported from code.google.com/p/libsquish
mbechard/libunibreak
The libunibreak library
mbechard/MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.
mbechard/openexr
OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications
mbechard/openvr
OpenVR SDK
mbechard/SPIRV-Reflect
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
mbechard/Vulkan-ValidationLayers
Vulkan Validation Layers