/cloud9carousel

Fast JavaScript carousel for jQuery / Zepto

Primary LanguageJavaScript

Cloud 9 Carousel

A 3D perspective carousel using jQuery/Zepto focused on performance, based on the original CloudCarousel by Professor Cloud.

Features

Demos

Endangered species Web browsers Julemagne.com

Dependencies

Documentation

Basic usage

HTML:

<div id="carousel">
  <img class="cloud9-item" src="images/1.png" alt="Item #1">
  <img class="cloud9-item" src="images/2.png" alt="Item #2">
  <img class="cloud9-item" src="images/3.png" alt="Item #3">
  <img class="cloud9-item" src="images/4.png" alt="Item #4">
  <img class="cloud9-item" src="images/5.png" alt="Item #5">
  <img class="cloud9-item" src="images/6.png" alt="Item #6">
</div>

<div id="buttons">
  <button class="left"></button>
  <button class="right"></button>
</div>

CSS:

#carousel .cloud9-item, #buttons button {
  cursor: pointer;
}

JavaScript:

$("#carousel").Cloud9Carousel( {
  buttonLeft: $("#buttons > .left"),
  buttonRight: $("#buttons > .right"),
  autoPlay: 1,
  bringToFront: true
} );

Advanced usage

See the example code

Carousel options

You may pass these options to the carousel constructor. Some of these properties may be changed during runtime via the data handle.

Option Description Default
xOrigin Center of the carousel (x coordinate) (container width / 2)
yOrigin Center of the carousel (y coordinate) (container height / 10)
xRadius Half the width of the carousel (container width / 2.3)
yRadius Half the height of the carousel (container height / 6)
farScale Scale of an item at its farthest point (range: 0 to 1) 0.5
mirror See: Reflection options none
transforms Use native CSS transforms if support for them is detected true
smooth Use maximum effective frame rate via the requestAnimationFrame API if support is detected true
fps Frames per second (if smooth animation is turned off) 30
speed Relative speed factor of the carousel. Any positive number: 1 is slow, 4 is medium, 10 is fast. Adjust to your liking 4
autoPlay Automatically rotate the carousel by this many items periodically (positive number is clockwise). Auto-play is not performed while the mouse hovers over the carousel container. A value of 0 means auto-play is turned off. See: autoPlayDelay 0
autoPlayDelay Delay, in milliseconds, between auto-play spins 4000
mouseWheel Spin the carousel using the mouse wheel. Requires a "mousewheel" event, provided by this mousewheel plugin. However, see: known issues false
bringToFront Clicking an item will rotate it to the front false
buttonLeft jQuery collection of element(s) intended to spin the carousel so as to bring the item to the left of the frontmost item to the front, i.e., spin it counterclockwise, when clicked. E.g., $("#button-left") none
buttonRight jQuery collection of element(s) intended to spin the carousel so as to bring the item to the right of the frontmost item to the front, i.e., spin it clockwise, when clicked. E.g., $("#button-right") none
itemClass Class attribute of the item elements inside the carousel container "cloud9-item"
handle The string handle you can use to interact with the carousel. E.g., $("#carousel").data("carousel").go(1) "carousel"

Reflection options

After including reflection.js in your page, you may pass in options to configure the item reflections. For example:

mirror: {
  gap: 12,     /* 12 pixel gap between item and reflection */
  height: 0.2, /* 20% of item height */
  opacity: 0.4 /* 40% opacity at the top */
}

Note: The reflection.js plugin does not work with Zepto, but this unofficial fork does!

Option Description Default
gap Vertical gap in pixels between the bottom of the item (at full size) and the top of its reflection 2
height The height of the reflection relative to the height of the item (range: 0 to 1) 1/3
opacity Opacity of the reflection at its top (most visible part) (range: 0 to 1) 0.5

Carousel methods

The following methods can be called on the carousel object after initialisation. For example:

// Spin by three items clockwise
$("#carousel").data("carousel").go( 3 );

Basic methods:

Method Description Arguments
go( count ) Spin the carousel count: Number of carousel items to rotate (+ is clockwise, - is counterclockwise)
nearestIndex() Returns the 0-based index of the item nearest to the front (integer) none
nearestItem() Returns a reference to the item object of the item that is nearest to the front (Item object) none
deactivate() Disable the carousel (currently irreversible). You can use that in order to halt the carousel mechanism and free the carousel's elements from it. Then the elements can be manipulated without interference from the carousel plugin. See for example, when you click to expand the gallery. none

Advanced methods:

Method Description Arguments
itemsRotated() Returns the interpolated number of items rotated from the initial zero position. In a carousel with 5 items that made three clockwise revolutions, the value will be -15. If the carousel then further spins half-way to the next item, then the value would be -15.5 (float) none
floatIndex() Returns an interpolated value of the item "index" at the front of the carousel. If, for example, the carousel was 20% past item 2 toward the next item, then floatIndex() would return 2.2 (float) none

Event callbacks

Callback functions may be passed to the carousel constructor along with the options. For example:

// Hide carousel while items are loading
$("#carousel").css( 'visibility', 'hidden' ).Cloud9Carousel( {
  bringToFront: true,
  onLoaded: function( carousel ) {
    // Show carousel
    $(carousel).css( 'visibility', 'visible' );
    alert( 'Carousel is ready!' );
  },
  onRendered: function( carousel ) {
    var item = $(carousel).data("carousel").nearestItem();
    console.log( "Item closest to the front: " + $(item).attr("alt") );
  }
} );
Callback Description
onLoaded Fires once when the carousel has completely initialised
onRendered Fires each time after a frame has finished calculating

Authors

Known issues

  • Due to lack of standartisation, "mousewheel" scrolling is ridiculously sensitive and unmanageable when using some track pads (such as on the MacBook Pro). Unfortunately, since there appears to be no way to know directly what type of device is triggering the mousewheel events, it is not trivial to somehow normalise or "tame" the input from the track pad without also affecting the "1 tick per click" behaviour of the standard mouse wheel. darsain has described the same phenomenon in this discussion at the sly.js project. Ideas are appreciated.

License

Licensed under the MIT License