PBRevolution
Similar to Dance Dance Revolution, it uses openFrameworks to transform a Mat cut into 9 squares with hall effect magnetic sensors into a music machine, with a "Monster-avoiding" game.
Similar to Dance Dance Revolution, it uses openFrameworks to transform a Mat cut into 9 squares with hall effect magnetic sensors into a music machine, with a "Monster-avoiding" game.
C++
Similar to Dance Dance Revolution, it uses openFrameworks to transform a Mat cut into 9 squares with hall effect magnetic sensors into a music machine, with a "Monster-avoiding" game.