mbucchia
Software Engineer | Xbox | SpaceX | PlayStation | VMware --- Stuff I worked on: OpenXR, Virtual Desktop, PlayStation 4, PSVR, Falcon 9, Crew Dragon
Seattle, Washington, United States
Pinned Repositories
_ARCHIVE_XR_APILAYER_NOVENDOR_nis_scaler
An OpenXR API layer to perform NIS upscaling
dr2vrfix-openxr
This project allows the use of the Dirt Rally 2 VR eye accomodation fix v2.0 with OpenComposite, the WMR OpenXR runtime and OpenXR Toolkit.
OpenXR-Eye-Trackers
An OpenXR API layer to add eye tracking support for Quest Pro, HP Reverb G2 Omnicept and more.
OpenXR-Layer-Template
This repository contains the source project for a basic OpenXR API layer template that can be customized easily.
OpenXR-Toolkit
A collection of useful features to customize and improve existing OpenXR applications.
OpenXR-Vk-D3D12
OpenXR API layer to run Vulkan applications with OpenXR runtimes that have support for Direct3D 12.
Pimax-OpenXR
PimaxXR: an unofficial implementation of the OpenXR standard for Pimax headsets.
PimaxMagic4All
An adapter to make Pimax Foveated Rendering ("LibMagic") work on other headsets.
Quad-Views-Foveated
An OpenXR API layer to emulate quad views and foveated rendering support on many headsets.
VirtualDesktop-OpenXR
An implementation of the OpenXR standard for Virtual Desktop
mbucchia's Repositories
mbucchia/OpenXR-Toolkit
A collection of useful features to customize and improve existing OpenXR applications.
mbucchia/VirtualDesktop-OpenXR
An implementation of the OpenXR standard for Virtual Desktop
mbucchia/Quad-Views-Foveated
An OpenXR API layer to emulate quad views and foveated rendering support on many headsets.
mbucchia/Pimax-OpenXR
PimaxXR: an unofficial implementation of the OpenXR standard for Pimax headsets.
mbucchia/OpenXR-Vk-D3D12
OpenXR API layer to run Vulkan applications with OpenXR runtimes that have support for Direct3D 12.
mbucchia/OpenXR-Layer-Template
This repository contains the source project for a basic OpenXR API layer template that can be customized easily.
mbucchia/OpenXR-Eye-Trackers
An OpenXR API layer to add eye tracking support for Quest Pro, HP Reverb G2 Omnicept and more.
mbucchia/PimaxMagic4All
An adapter to make Pimax Foveated Rendering ("LibMagic") work on other headsets.
mbucchia/Varjo-Foveated
An OpenXR API layer to inject foveated rendering in apps using quad views.
mbucchia/_ARCHIVE_PimaxMagic-Loader
A loader to inject Pimax Foveated Rendering ("LibMagic") into applications projected by Easy-Anti Cheat.
mbucchia/OpenXR-MixedReality
OpenXR samples and preview headers for HoloLens and Windows Mixed Reality developers familiar with Visual Studio
mbucchia/OculusXR-Compatibility
Compatibility layer for OculusXR with Virtual Desktop.
mbucchia/OpenXR-Inventory
Publicly-maintained information about OpenXR runtimes
mbucchia/OVRlay
An desktop overlay system for LibOVR
mbucchia/Varjo-Quadinator
A demonstration of how any app can use high PPD mode on Varjo when rendering at a high-enough resolution.
mbucchia/Varjo-SKOverlay
A basic proof-of-concept of overlays with Varjo multi-session support.
mbucchia/LibMagic-OpenXR
mbucchia/Varjo-SDK
The official and unmodified Varjo SDK, intended to be pulled in as a submodule.
mbucchia/VRSInjector
mbucchia/directx11_hellovr
A helloworld OpenVR program written with DirectX11.
mbucchia/FW1FontWrapper
FW1FontWrapper is a font wrapper library for drawing text using Direct3D 11
mbucchia/LibOVR
The official and unmodified Oculus SDK, intended to be pulled in as a submodule.
mbucchia/Nvidia-Codec-SDK
The official and unmodified Codec SDK from NVIDIA, intended to be pulled in as a submodule.
mbucchia/OpenXR-Docs
OpenXR Specification sources and related material
mbucchia/PVR
The official and unmodified Pimax SDK, intended to be pulled in as a submodule.
mbucchia/TobiiGameIntegration
Homebrew C++ bindings for Tobii Game Integration SDK.
mbucchia/Varjo-Index-Skeletal
An OpenXR API layer to bridge the SteamVR Index Controller finger sensing to OpenXR applications running with the Varjo OpenXR runtime.
mbucchia/VarjoPatchCompositor
mbucchia/Vulkan-SDK
The official and unmodified Vulkan SDK, intended to be pulled in as a submodule.
mbucchia/XTMax
Ted Fried's MicroCore Labs Projects which include microsequencer-based FPGA cores and emulators for the 8088, 8086, 8051, 6502, 68000, Z80, Risc-V, and also Typewriter and EPROM Emulator projects. MCL51, MCL64, MCL65, MCL65+, MCL68, MCL86, MCL86+, MCL86jr, MCLR5, MCLZ8, MCL6809