/ue4_object_pooling

Object pooling implementation for Unreal Engine 4

Primary LanguageC++

ue4_object_pooling

My implementation of object pooling for Unreal Engine 4.

It consists of a spawner that can be placed in a scene and a object pooling component attached to it. Spawner uses a PoolableActor class which can be inherited by actors that require pooling.

Following settings can be customized:

  • pool size
  • object's lifespan
  • cooldown between each spawns
  • particle mode (spawned objects are moving outwards from spawner)
  • particles velocity

My image