mcertuzun's Stars
skyteks/WarKingdoms
Unity RTS Prototype (Warcraft 3 Style)
microsoft/VisualProfiler-Unity
The Visual Profiler provides a drop in solution for viewing your mixed reality Unity application's frame rate, scene complexity, and memory usage.
authorTom/ultimate-XR-dev-guide
A curated list of XR/VR/AR and Spatial Computing development resources.
sschmid/Match-One
This is a simple and interactive Unity3d example project to show how to use Entitas
spatialos/gdk-for-unity-fps-starter-project
SpatialOS GDK for Unity FPS Starter Project
Unity-Technologies/AddressableAssetsWebinar
UnityTechnologies/LoadyDungeons
Demo for CCD+Addressables training and workshops.
roboserg/RoboLeague
A car soccer environment inspired by Rocket League for deep reinforcement learning experiments in an adversarial self-play setting.
exmex/UnityMoba
A moba phone game using unity
finol-digital/Card-Game-Simulator
Create, Share, and Play
itisnajim/SocketIOUnity
A Wrapper for socket.io-client-csharp to work with Unity.
LibraStack/Match3-SDK
SDK for creating Match 3 games
IronWarrior/ProjectileShooting
Project demonstrating in Unity how to fire a projectile at a target by either specifying its initial velocity or initial angle. Also draws out the projectile's expected trajectory.
EcsRx/ecsrx
A reactive take on the ECS pattern for .net game developers
gustavopsantos/Reflex
Minimal dependency injection framework for Unity
reeseschultz/ReeseUnityDemos
Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by Reese and others.
keijiro/Firefly
Unity ECS example for special effects
mixandjam/Celeste-Movement
Recreating the movement and feel from Celeste
favoyang/unity-addressable-importer
A rule based addressable asset importer
Fydar/RPGCore
RPGCore is a toolkit for producing games and mechanics in C#.
firebase/quickstart-unity
Firebase Quickstart Samples for Unity
mofr/Diablerie
Diablo 2 reimplementation on unity
proyecto26/RestClient
🦄 A Promise based REST and HTTP client for Unity 🎮
ylmbtm/GameProject3
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
m969/EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
liuhaopen/UnityMMO
an unity mmo demo, base on ecs(game play), xlua(ui)
mcertuzun/open-project-1
Unity Open Project #1: Action-adventure
sturdyspoon/unity-movement-ai
A Unity library for common movement AI
Unity-Technologies/com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
ChainSafe/web3.unity
🕹 Unity SDK for building games that interact with blockchains.