This is a C++11 library for pitch and time stretching, using the final approach from the ADC22 presentation Four Ways To Write A Pitch-Shifter.
It can handle a wide-range of pitch-shifts (multiple octaves) but time-stretching sounds best for more modest changes (between 0.75x and 1.5x). There are some audio examples on the main project page.
#include "signalsmith-stretch.h"
signalsmith::stretch::SignalsmithStretch<float> stretch;
The easiest way to configure is a .preset???()
method:
stretch.presetDefault(channels, sampleRate);
stretch.presetCheaper(channels, sampleRate);
If you want to test out different block-sizes etc. then you can use .configure()
manually.
// Clears internal buffers
stretch.reset();
float **inputBuffers, **outputBuffers;
int inputSamples, outputSamples;
stretch.process(inputBuffers, inputSamples, outputBuffers, outputSamples);
// Inspect latency
int totalLatency = stretch.inputLatency() + stretch.outputLatency();
The .process()
method takes anything where buffer[channel][index]
gives you a sample. This could be a float **
or a double **
or some custom object.
To get a time-stretch, just hand it differently-sized input/output buffers.
stretch.setTransposeFactor(2); // up one octave
stretch.setTransposeSemitones(12); // also one octave
You can set a "tonality limit", which uses a non-linear frequency map to preserve a bit more of the timbre:
stretch.setTransposeSemitones(4, 8000/sampleRate);
Alternatively, you can set a custom frequency map, mapping input frequencies to output frequencies (both normalised against the sample-rate):
stretch.setFreqMap([](float inputFreq) {
return inputFreq*2; // up one octave
});
Just include signalsmith-stretch.h
in your build.
It's pretty slow if optimisation is disabled though, so you might want to enable optimisation just where it's used.
This uses the Signalsmith DSP library for FFTs and other bits and bobs.
For convenience, a copy of the license is included (with its own LICENSE.txt
) in dsp/
, but if you're already using this elsewhere then you should remove this copy to avoid versioning issues.
MIT License for now - get in touch if you need anything else.