/Unreal-Engine-4-Scripting-with-CPlusPlus-Cookbook

Code repository for Unreal Engine 4 Scripting with C++ Cookbook, published by Packt

Primary LanguageC++MIT LicenseMIT

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#Unreal Engine 4 Scripting with C++ Cookbook This is the code repository for Unreal Engine 4 Scripting with C++ Cookbook, published by Packt. It contains all the supporting project files necessary to work through the book from start to finish. ##Instructions and Navigations All of the code is organized into folders. Each folder starts with a number followed by the application name. For example, Chapter02.

The code will look like the following:

#include<stdio.h>
int main()
{
puts("Welcome to Visual Studio 2015 Community Edition!");
}

Creating a game is an elaborate task that will require a combination of assets and code. To create assets and code, we'll need some pretty advanced tools, including art tools, sound tools, level-editing tools, and code-editing tools. Assets include any visual artwork (2D sprites, 3D models), audio (music and sound effects), and game levels. To perform that, we'll set up a C++ coding environment to build our UE4 applications. We'll download Visual Studio 2015, install it, and set it up for UE4 C++ coding. (Visual Studio is an essential package for code editing when editing the C++ code for your UE4 game.)

Software and Hardware List

Chapter Software required OS required
1 to 12 Visual Studio 2015 CE, Unreal Windows Vista or newer,
Engine 4.11 or greater. OSX, or recent Linux distribution

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