/ProceduralClouds

Program that procedurally generates clouds and a sky using OpenGL

Primary LanguageC++

The overall idea of this project is to procedurally generate clouds. A full project specification and an in-depth explanation of the implemenation can be found online: http://proceduralclouds.blogspot.de/2014/10/project-specification.html

A demonstration is available on YouTube: https://www.youtube.com/watch?v=tuxOmMPpg1Y

----- Setup -----

  1. Download the OpenGL-Tutorials from http://www.opengl-tutorial.org/download/

  2. Follow the setup instructions on http://www.opengl-tutorial.org/beginners-tutorials/tutorial-1-opening-a-window/

  3. Insert the class files in any project (i.e. the sandbox project)

  4. Copy the shaders to the shader directory

  5. Build the project

  6. Start the generated .exe file (the shaders have to be in the same folder)

--- Controls ----

  • 'Esc' to exit the program
  • use the arrow keys to move
  • use the mouse to look around