/vrc8ball

Udon 8 ball pool game / physics engine

Primary LanguageC#

VRChat 8 Ball source mirror

Original world: https://vrchat.com/home/world/wrld_d02883d1-7d79-4d51-87e2-b318ca4c2b37

For World Creators

Follow the Collisions layers steps first before importing package!

This project can be downloaded from The releases page

Dependencies / Setup

  • Install VRCSDK 3
  • Install Udon Sharp
  • Import the package

Collision layers

There are some objects that need to be set to only collide on a seperate layer.

Check the scene ht8b_public for a full setup example

Recommended steps:

  • Edit > Project Settings > Tags and Layers
  • Set User Layer 23 to: ht8b
  • Edit > Project Settings > Physics
  • In the collision matrix deselect all apart from itself for the new layer as so:

Quest / PC Toggles

The project includes some small scripts to change / toggle stuff between quest/pc versions

It has to be manually changed

On the top of the prefab there is one:

And in the scene __MAIN__ also has one of these scripts

Caveats

  • HT8B once again has a position requirement, this time its that the Y position in the scene of this prefab should equal 0.0
  • This project is currently not designed / tested with more than one instance of a table in a world and is currently unsupported