Introduction
This package provides API for data serialization/deserialization into MessagePack and JSON formats.
Supported Platforms:
- PC/Mac
- iOS
- Android
- WebGL
API
- Json
- Serialize
- SerializeToString
- Deserialize
- MsgPack
- Serialize
- Deserialize
##Installation Nuget
PM> Install-Package GameDevWare.Serialization
Unity3D
Example
Serialize object into Stream using MessagePack serializer:
var outputStream = new MemoryStream();
MsgPack.Serialize(new { field1 = 1, field2 = 2 }, outputStream);
Deserialize object from Stream using MessagePack serializer:
Stream inputStream;
MsgPack.Deserialize(typeof(MyObject), inputStream); -> instance of MyObject
// or
MsgPack.Deserialize<MyObject>(inputStream); -> instance of MyObject
Mapping Types
MessagePack/Json serializer is guided by Data Contract rules. Its behaviour can be changed with DataContract, DataMember, IgnoreDataMember attributes.
Attributes can be from System.Runtime.Serialization.dll or your attributes with same names.
Supported Types
- Primitives: Boolean, Byte, Double, Int16, Int32, Int64, SBytes, Single, UInt16, UInt32, UInt64, String
- Standard Types: Decimal, DateTimeOffset, DateTime, TimeSpan, Guid, Uri, Version, DictionaryEntry
- Unity3D Types: Bounds, Vector, Matrix4x4, Quaternion, Rect, Color ...
- Binary: Stream, byte[]
- Lists: Array, ArrayList, List, HashSet and any other IEnumerable types with Add method.
- Maps: Hashtable, Dictionary<K,V>, and other IDictionary types
- Nullable types
- Enumeration
- Objects
Custom Type Serializers
To implement a custom TypeSerializer you need to inherit it from TypeSerializer and override Deserialize and Serialize methods.
public sealed class GuidSerializer : TypeSerializer
{
public override Type SerializedType { get { return typeof(Guid); } }
public override object Deserialize(IJsonReader reader)
{
var guidStr = reader.ReadString(advance: false); // advance mean 'call reader.NextToken' after ReadString
var value = new Guid(guidStr);
return value;
}
public override void Serialize(IJsonWriter writer, object valueObj)
{
var value = (Guid)valueObj; // you never get null here
var guidStr = value.ToString();
writer.Write(guidStr);
}
}
Then you need to register your class in Json.DefaultSerializers collection or mark it with TypeSerializerAttribute.
Extra Type Information
There is additional type information with each serialized object. It increases size of the serialized data. If you do not want to store object's type information, specify SuppressTypeInformation when calling Serialize method.
MsgPack.Serialize(value, stream, SerializationOptions.SuppressTypeInformation);
If you want to ignore type information when deserializing an object, specify SuppressTypeInformation when calling Deserialize method.
MsgPack.Deserialize(typeof(MyObject), stream, SerializationOptions.SuppressTypeInformation);
Contacts
Please send any questions at support@gamedevware.com
License
If you embed this package, you MUST provide a link and warning about embedded package in the description of your package.