A simple 1-D cursor-target catch game (with atari rendering) in the gym OpenAI environment
Requirements: gym with atari dependency
git clone https://github.com/meagmohit/gym-wobble
cd gym-wobble
sudo pip install -e . #python setup.py install
import gym
import gym_wobble
env = gym.make('wobble-v0') # The other option is 'WobbleNoFrameskip-v4'
env.render()
- wobble-v0 : Default settings (
max_timesteps=100
,max_dist=3
,tcp_tagging=False
,tcp_port=15361
) - WobbleNoFrameskip-v4 : Default settings and
max_timesteps=100
- WobbleNoFrameskip-v3 : Default settings and
max_timesteps=100
andtcp_tagging=True
agents/random_agent.py
random agent plays game with given error probability to take actions (Perr)