medcelerate/FFGLTouchEngine

Pixel Format: 32-bit float RGBA

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Hey I found an issue with some of my .tox files where they give a black screen if the pixel format is 32-bit float RGBA. If I swap them back to 'use input' then they work fine. You can see this in the example I shared before. if you go to the GLSL top at the bottom layer of this .tox, and change the pixel format, then it will work.

https://drive.google.com/file/d/1obgDypTAbzRD_J5WlNGPaHPEqEvt66SW/view?usp=drive_link

I had some similar issues in my previous setup when sending video over Spout I could never replicate, just thought I'd share this experience here.