Pixel Format: 32-bit float RGBA
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OrdinaireX commented
Hey I found an issue with some of my .tox files where they give a black screen if the pixel format is 32-bit float RGBA. If I swap them back to 'use input' then they work fine. You can see this in the example I shared before. if you go to the GLSL top at the bottom layer of this .tox, and change the pixel format, then it will work.
https://drive.google.com/file/d/1obgDypTAbzRD_J5WlNGPaHPEqEvt66SW/view?usp=drive_link
I had some similar issues in my previous setup when sending video over Spout I could never replicate, just thought I'd share this experience here.
medcelerate commented
Ah yes this makes sense as the interop used to move textures between
systems is currently limited to 8bit on the input. In the future there will
be a way to check this and scale however it may not have much impact as I
think resolume runs only in 8 bit maybe.
…On Sun, Jul 7, 2024 at 10:52 PM OrdinaireX ***@***.***> wrote:
Hey I found an issue with some of my .tox files where they give a black
screen if the pixel format is 32-bit float RGBA. If I swap them back to
'use input' then they work fine. You can see this in the example I shared
before. if you go to the GLSL top at the bottom layer of this .tox, and
change the pixel format, then it will work.
https://drive.google.com/file/d/1obgDypTAbzRD_J5WlNGPaHPEqEvt66SW/view?usp=drive_link
I had some similar issues in my previous setup when sending video over
Spout I could never replicate, just thought I'd share this experience here.
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