A simple 2D library made with OpenGL.
Because you can just drop it into your already configured OpenGL project and you have a lightweight 2D library ready to go! It all boils down to one render rectangle function so you can even easily integrate it into your framework if needed.
Setup: just copy the header and the cpp Call gl2d::init(); Create a renderer class. Update its window size if the window size changed
Check out the wiki!
Or check out my 3D rendering library!
features:
- draw rectangles
- draw textures
- draw lines
- texture atlases
- add paddings to texture atlases
- draw text (with fonts and add shadow)
- camera controll
- shaders
- frame buffers
- particle system (with a post-process effect to make it look lo poly)
- add cmake