mefalo's Stars
lucasg/Dependencies
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
de4dot/de4dot
.NET deobfuscator and unpacker.
ColinLeung-NiloCat/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
AssetRipper/AssetRipper
GUI Application to work with engine assets, asset bundles, and serialized files
sxyu/svox2
Plenoxels: Radiance Fields without Neural Networks
mmp/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
AcademySoftwareFoundation/OpenImageIO
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
James-Jones/HLSLCrossCompiler
neil3d/50YearsOfRayTracing
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
LuisaGroup/LuisaRender
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
MomentsInGraphics/vulkan_renderer
A toy renderer written in C using Vulkan to perform real-time ray tracing research.
codecat/ClawSearch
A memory scanner plugin for x64dbg, inspired by Cheat Engine.
SunXLei/SRender
A c++ implemtation of software rasterization application with pbr
FXTD-ODYSSEY/renderdoc2fbx
renderdoc python extension for exporting FBX file
nxt-dev/nxt_editor
The visual node editor for nxt, a python layering and sequential execution tool for animation and VFX
pschraut/UnityTexture2DArrayImportPipeline
A Texture2DArray Import Pipeline for Unity 2019.3 and newer.
maZZZu/bmfr
Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction
normalvector/ue4_mesh_deformation_toolkit
A toolkit plugin for freeform mesh-deformation in the Unreal Engine, including demo content and documentation.
SeanPesce/Direct3D9-Overlay
Direct3D9 Wrapper DLL/classes with a built-in overlay framework that implements an in-game console and a text feed for printing on-screen messages in DirectX9 programs. Includes plugin support.
MagicStones23/Unity-Shader-Tutorial-Interactable-Energy-Shield
JonasLukasczyk/paraview-node-editor
lvtx/WinPacketsEdit
C# 仿WPE封包拦截器(无需CCProxy即可拦截手游封包)
SeanPesce/DLL_Wrapper_Generator
Automatic generation of DLL wrappers for both 32-bit and 64-bit DLLs
laomms/PB-JCE-Decoder-
carlos-urena/psc-sampler
Source C++11 code for stratified sampling of radiance reflected from spherical light sources
zhoub/WetaHair
Implementation of "Importance Sampling for Physically-Based Hair Fiber Models"
matteorusso27/Hair-Rendering-in-PathTracer
Heskey0/skynet-MMORPG-framework
MichalRutkowski/aki-pbr-shaders
Here is where I develop my pbr shaders