Add TempHP to NPC Damage/Healing calculations
Closed this issue · 1 comments
melek commented
Damage and Heal NPC macros don't consider TempHP. While this was intentionally left out, they should totally consider TempHP for consistency, at very least so they can be used on Player tokens without breaking anything.
Current plan is to make these nearly identical to the token versions, except that they will use the 'Approximate' health bar - unless the regular health bar is already active.
melek commented
All cleaned up. Will not add enhancements to the 'Repair' guide.
- Added to campaign
- Added to patch token