melek/Simple5e

Additional 'Other States' for generic buff/debuff, Raging, Hex, Marked, and other basic effects

Closed this issue · 2 comments

melek commented

Is your feature request related to a problem? Please describe.
The current states don't cover some essential abilities, and for a range of other abilities a generic pair of 'buff/debuff' states would help DMs and players keep track without a specific state for every possible effect.

Describe the solution you'd like
I want states for Raging, Hexed, Hunter's Mark, Faerie Fire, Bardic Inspiration, and other common states needed at level 1. I don't want so many that it greatly increases complexity, but more are certainly needed.

In addition/alternatively, two generic 'Buff' and 'Debuff' buttons would be useful to remember infrequent effects without having to trigger a different state.

Describe alternatives you've considered
Reusing other states and ignoring the text. Using the right-click menu or token editor to add buff/debuff states without chat text triggering. Reusing states in new macros. Creating new states.

All these are fine, but for new players the very basic states level 1 characters may use are a huge convenience.

Additional context
One player has been working to try to make basic Rage mechanics work, and its been more onerous than it should be just to play that first session.

melek commented

This is a great idea, but needs a bit of thought - so I'm punting this to 2.2 so I can wrap up 2.1 to get some more critical fixes out there.

melek commented
  1. For now, I have added Hexed and Marked states and macros.
  2. I have additionally added full campaign property support for @Illydth's Spell States. These new states can be accessed through the token context menu under States > More.

OtherConditions-HuntersMark
OtherConditions-Hex

  • Added to Campaign File
  • Added to Update Token
  • Not adding to Wiki