/Softbody

Primary LanguageC#MIT LicenseMIT

DynamicEngine3D

DynamicEngine3D is a soft-body physics engine built using the XPBD (Extended Position-Based Dynamics) framework. It allows for the simulation of deformable objects in 3D space, offering realistic interactions and stable behavior for soft bodies in real-time applications.

Features:

  • Realistic soft-body physics for objects like rubber, cloth, and liquids.
  • Built on the XPBD framework for stable and efficient simulations.
  • 3D real-time simulation with support for deformations, forces, and collisions.
  • Modular and flexible design for easy integration into various projects.

Why Choose DynamicEngine3D?

DynamicEngine3D offers high performance and stability, even with complex soft-body interactions. It’s ideal for applications in gaming, simulations, and virtual environments, providing accurate deformations and real-time behavior.

Installation:

Clone the repository and integrate it into your project. Installation Manual is WIP (Releasing Soon!).

Usage:

  • Usage Manual is WIP (Releasing Soon!).

Contributing:

Contributions are welcome! Feel free to fork the repo, create a branch, and submit pull requests.

License:

This project is licensed under the MIT License.