C++/SFML port of the existing Netmap 1.0 code
This is meant to be used with the CodeBlocks IDE. To set it up, you'll need to supply your own SFML libraries. I didn't include them as they're ~28 megs and I didn't want to make this any bigger than it needed to be.
Create a folder called SFML_Libraries in the same directory as NetmapSFML.cbp. Put the bin, include, and lib folders from your own pack of SFML files in there. Finally, put the required DLLs in the bin folders. For bin/Debug, put in sfml-audio-d-2.dll, sfml-graphics-d-2.dll, sfml-system-d-2.dll, and sfml-window-d-2.dll in the folder. For bin/Release, use sfml-audio-2.dll, sfml-graphics-2.dll, sfml-system-2.dll, and sfml-window-2.dll.
To run the file outside of CodeBlocks, you'll need to locate a "libstdc++-6.dll" file and drop it in the same folder as NetmapSFML.exe.
Music now plays! From the SFML webpage: "SFML supports the audio file formats WAV, OGG/Vorbis and FLAC. Due to licensing issues MP3 is not supported." Other than that drop the desired music files in Data\Music. You may need to tweak the DataBattle files to get them to play.
As for downloads, I used the "Code::Blocks - 32-bit" download from https://www.sfml-dev.org/download/sfml/2.5.1/
From there you should be good to go, just open NetmapSFML.cbp and get to work. Poke me if things blow up.