Pinned Repositories
3D_TPSCharacterController
CharacterControllerPackage
CombinationLock
Unity Editor
CubeSurfer
Pirate_Game
SpaceShotter
Space Shooter: Dinamik ve ilgi çekici bir top-down uzay savaşı oyunu. Uzay geminizi kontrol ederek düşmanları ve asteroidleri yok edin. Performans optimizasyonu ve modüler yapısı ile sorunsuz bir oyun deneyimi sunar.
Tesla
Unity2D_NinjaKnight
Ninja Knight is a 2D pixel art platform game where you play as a ninja who must fight his way through an army of knights. The game is fast-paced and challenging, and the focus is on tight controls and precise timing. The game was developed using Unity, and the developer focused on creating a challenging and rewarding experience for players.
UnityEventSystem
Unity Event System is a tool in Unity for creating responsive interactions in your games.
UnityObjectPool
In C#, the object pool pattern is a design structure where objects of a specific type are pre-created and stored in a pool, allowing them to be reused when needed.
mesut-atakan's Repositories
mesut-atakan/Unity2D_NinjaKnight
Ninja Knight is a 2D pixel art platform game where you play as a ninja who must fight his way through an army of knights. The game is fast-paced and challenging, and the focus is on tight controls and precise timing. The game was developed using Unity, and the developer focused on creating a challenging and rewarding experience for players.
mesut-atakan/OtherScripts
mesut-atakan/Pirate_Game
mesut-atakan/Tesla
mesut-atakan/3D_TPSCharacterController
mesut-atakan/CharacterControllerPackage
mesut-atakan/CombinationLock
Unity Editor
mesut-atakan/CubeSurfer
mesut-atakan/Json_System
mesut-atakan/SpaceShotter
Space Shooter: Dinamik ve ilgi çekici bir top-down uzay savaşı oyunu. Uzay geminizi kontrol ederek düşmanları ve asteroidleri yok edin. Performans optimizasyonu ve modüler yapısı ile sorunsuz bir oyun deneyimi sunar.
mesut-atakan/Unity_AI_PlayerController
mesut-atakan/UnityEventSystem
Unity Event System is a tool in Unity for creating responsive interactions in your games.
mesut-atakan/UnityObjectPool
In C#, the object pool pattern is a design structure where objects of a specific type are pre-created and stored in a pool, allowing them to be reused when needed.
mesut-atakan/Ghost_Man
mesut-atakan/Kebab
mesut-atakan/ShopingGame
mesut-atakan/Spirit_Realm
Spirit Realm, sevimli bir robotun hayaletler tarafından istila edilmiş bir ruhlar aleminden kaçma çabasını anlatan 2D bir platform oyunudur. Robot, hayaletleri öldüremiyor, ancak onlar da onu takip etmiyor. Robotun amacı, hayaletlere ve haritadaki dikenlere temas etmeden parkuru tamamlamak ve haritanın sonuna ulaşmak.
mesut-atakan/Unity-Bassic-Action
mesut-atakan/WarehouseWreckage
Explore, Destroy, Unleash Chaos!