/GhostHouse

Primary LanguageC#MIT LicenseMIT

Ghost House


You are the ghostly inhabitant in a family’s house.

Explore this new envirnoment while you uncover secrets about the family’s past through investigation, interaction and dialogue sequences.

Available to player here: Release Build


Game Screenshots

Spring Image

Summer Image

Winter Image

The Team

Production Team

  • Jenn Garcia - Producer
  • Adam Chandler - Director
  • Tim Lewis - Director

Art Team

  • Angelina Cook - Art Lead
  • Christine Vo - Art Production Manager
  • Jenny Kim - Concept Artist
  • Xi Yee Tan - Concept Artist
  • Jenna Doyle - Concept Artist
  • Annie Wu - Concept Artist, UI Artist
  • Phu Le - 3D Generalist
  • Ethan Nelson - 3D Generalist
  • Yeon Poche - Environment Artist
  • Victoria Pruitt - Environment Artist
  • Suvi Chen - Art Generalist
  • Jacob Reeder - Senior Animator
  • Gerardo Reyes - Animator
  • Michael Huerta - Animator

Design Team

  • Trevor Miller - Design Lead
  • Jacob De Hoyos - Design Production Manager
  • Ian Percy - Game Designer
  • Tate Berry - Game Designer
  • Jessica Macaspac - Level Designer
  • Nick Young - Level Designer
  • Haven Gibbs - UI/UX Artist
  • Ian Hoke - Narrative Designer
  • Macie Murphy - Narrative Designer
  • Bella Mays - Narrative Designer

Programming Team

  • Brandon Coffey - Programming Lead
  • Arman Aznavour - Programming Production Manager
  • Henry Roberts - Programmer
  • Nick Maclean - Programmer
  • Basil El-Hindi - Programmer
  • Sai Mangipudi - Programmer
  • Carlos Valeriano - Programmer

Sound Team

  • Manuel Romero - Sound Lead
  • Andrew Clarke - Sound Production Manager
  • Zack Schaetter - Sound Design
  • Luis Ramirez - Sound Design
  • Fatimeh Bashir - Sound Design
  • Ares Duong - Music Composer