/xxImGui

A simulate Next-Generation Graphic API for Dear ImGui

Primary LanguageC++MIT LicenseMIT

xxImGui

A simulate Next-Generation Graphic API for ImGui

Library Dependencies

Library Note
imgui https://github.com/ocornut/imgui
freetype2 https://gitlab.freedesktop.org/freetype/freetype
stb https://github.com/nothings/stb
xxGraphic https://github.com/metarutaiga/xxGraphic

Supported Graphic API

API Android iOS macOS Windows Windows on ARM
Direct3D 5.0
Direct3D 6.0
Direct3D 7.0
Direct3D 8.0 🍷
Direct3D 9.0 🍷 🚑
Direct3D 9Ex 🍷 🚑
Direct3D 9On12 🚑
Direct3D 10.0
Direct3D 10.1
Direct3D 11.0
Direct3D 11On12
Direct3D 12.0
Glide 🚑
OpenGL ES 2.0
OpenGL ES 3.0
OpenGL ES 3.1
OpenGL ES 3.2
Mantle 🚑
Metal
Metal 2
Vulkan

Build and Run xxImGui for Windows on macOS

  1. Install wine and llvm (llvm-12 or above for ARM 32bit)
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
brew tap gcenx/wine
brew install gcenx-wine-staging
brew install llvm
  1. Compile and install lld-link-wrapper and llvm-lib-wrapper
clang++ -Ofast lld-link-wrapper.cpp -o lld-link-wrapper
clang++ -Ofast llvm-lib-wrapper.cpp -o llvm-lib-wrapper
cp lld-link-wrapper /usr/local/opt/llvm/bin
cp llvm-lib-wrapper /usr/local/opt/llvm/bin
  1. Edit build/xxImGui.xcodeproj/xcshareddata/xcschemes/xxImGui (Windows).xcscheme
   <LaunchAction
      buildConfiguration = "Release"
      ...
      allowLocationSimulation = "YES">
      <PathRunnable
         runnableDebuggingMode = "0"
         FilePath = "/usr/local/bin/wine64">
      </PathRunnable>
      <CommandLineArguments>
         <CommandLineArgument
            argument = "xxImGui.exe"
            isEnabled = "YES">
         </CommandLineArgument>
      </CommandLineArguments>
   </LaunchAction>
  1. Set custom working directory